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Praneeth Kawya Thathsara
Praneeth Kawya Thathsara

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Adapting a 3D Mascot into an Interactive Rive Animation for Web3 Products

Adapting a 3D Mascot into an Interactive Rive Animation for Web3 Products

Interactive mascots are becoming a practical UI component in modern products, especially in Web3 dashboards, onboarding flows, and gamified experiences. However, production constraints often differ from ideal workflows. This article documents a real-world case study of adapting a 3D-rendered mascot into an interactive Rive animation system suitable for web and cross-platform products.

The goal was not to create a demo animation, but a reusable, production-ready system that developers can integrate and extend.

Project Context

The project involved a Web3 memecoin product that already had a finalized 3D-rendered mascot. The mascot needed to be used across web interfaces with the following requirements:

  • Lightweight performance
  • Interactive behavior
  • Multiple animation states
  • Easy integration into web and app environments

Rive was selected because of its strong support for real-time interaction, small runtime size, and cross-platform support. The main challenge was that Rive is optimized for 2D vector workflows, while the provided asset was a static 3D render.

Choosing a 2.5D Workflow

Instead of attempting to simulate full 3D motion, the character was adapted into a 2.5D workflow. This decision was critical for production viability.

The 2.5D approach focused on:

  • Pose-based animation instead of continuous 3D rotation
  • Minimal perspective changes
  • Clear silhouettes for readability at small sizes
  • Preserving the visual depth of the original 3D design

This allowed the mascot to remain visually consistent with the brand while fitting within Rive’s technical constraints.

Rigging Strategy in Rive

The mascot was rigged using Rive’s bone system, with an emphasis on controlled motion rather than complex deformation.

Key rigging principles:

  • Separate bone hierarchies for arms, hands, legs, and head
  • Carefully placed pivot points to avoid distortion
  • Limited bone influence to preserve the 3D-rendered look
  • Clean hierarchy to support iteration and maintenance

This setup prioritized gesture clarity over exaggerated motion, which is important for product UI contexts.

Building a State-Based Animation System

Instead of exporting individual animations, the mascot was designed as a state-driven system.

The animation states included:

  • Idle
  • Hand wave
  • Celebration
  • Pointing gesture
  • Expression variations
  • Simple FX overlays

Each state was designed to loop cleanly and transition smoothly, allowing the mascot to respond to product events rather than playing linear animations.

Using Rive State Machines for Interaction

Rive State Machines were used to control animation flow and interaction logic.

This approach enables:

  • Trigger-based animation changes
  • Clear separation between animation and logic
  • Easy integration into developer workflows
  • Scalable extension of animation states

From a developer perspective, this allows animations to be triggered by real application events instead of hard-coded timelines.

Developer Integration Examples

In production environments, this type of Rive setup integrates cleanly across platforms.

Web (JavaScript):
rive.onStateChange("wave")

Flutter:
riveController.findSMI("celebrate").value = true

React Native:
triggerInput.fire()

Because the mascot is state-driven, developers can connect UI events, API responses, or onboarding steps directly to animation behavior.

Why This Matters for Product Teams

For startups and Web3 teams, mascots are not just decorative assets. They can:

  • Improve onboarding clarity
  • Add personality to transactional flows
  • Reinforce brand identity without heavy assets
  • Scale across web and mobile platforms

Using Rive with a state-machine-based architecture ensures mascots remain maintainable as the product evolves.

This project reinforced several production-level insights:

  • Designing mascots directly for Rive yields better long-term results
  • Vector-based or hybrid 2.5D characters are more scalable than full 3D renders
  • State machines are essential for real interactive use cases
  • Early collaboration between designers and developers reduces rework

While 3D-rendered mascots can be adapted, planning for interactivity from the beginning significantly improves efficiency.

View the Full Case Study

The complete project, including animation states, rigging structure, and state machine setup, is available on Behance:

Interactive animation for products is not about visual complexity, but about system design. Rive enables teams to treat motion as part of the product logic rather than a static asset.

For teams building Web3 products, SaaS platforms, or mobile apps, this approach provides a practical path to scalable, performant character animation.


If you’re building a Web3 product or interactive website and need a Rive mascot animation, I’m open to remote collaboration worldwide.

Email: uiuxanimation@gmail.com

WhatsApp: +94 717 000 999

Praneeth Kawya Thathsara

UI Animation Specialist · Rive Animator

All listed domains are owned and operated by Praneeth Kawya Thathsara.

Open to remote work with global teams.

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