And why native Rive workflows lead to better performance, flexibility, and developer experience.
Rive has quickly become one of the most powerful tools for real-time, interactive animation across apps, games, and digital products. But one feature is often misunderstood: Lottie import.
If your team has ever dragged a Lottie file into Rive expecting a seamless conversion, only to run into bloated file sizes or broken interactivity, you’re not alone. And there’s a reason for that.
Lottie import was never designed to be a primary workflow. It was a migration tool — a bridge for teams with massive Lottie libraries to transition into Rive’s real-time ecosystem.
Over time, many teams started using it as a comparison tool or as part of their regular pipeline, and that’s where the issues begin.
*What Actually Happens When You Import a Lottie?
*
Rive Creative Lead JC Toon once ran a test comparing:
A Lottie file imported into Rive
The same animation rebuilt natively using bones, components, and a state machine
Here’s how those two versions stacked up:
Version File Size Structure Interactivity
Imported Lottie 267 KB Hundreds of baked keyframes None
Rive-native 16 KB Procedural rigging + multiple animations Full interactivity
Both looked identical visually, but the underlying architecture couldn’t be more different.
The imported Lottie was essentially a playback-only clip.
The Rive-native file was a lightweight logic-driven system.
This is the core difference:
👉 Lottie imports motion. Rive designs logic.
Why Imported Lotties Cause Confusion (and Risk)
When developers test Rive by importing Lottie files, the evaluation becomes skewed. A poorly optimized Lottie file doesn’t magically improve just because it’s in Rive.
1. Performance Misconceptions
Teams often compare:
Original Lottie → built for After Effects playback
Imported version → still baked, still inefficient
…then mistakenly conclude that Rive is slower.
2. Structural Mismatches
Lottie doesn’t include:
Bones
Constraints
Components
Procedural motion
So once imported, making that animation interactive often requires rebuilding from scratch anyway.
**
- Security + Reliability Concerns**
Lottie is JSON-based, and exporters vary. At scale, this can introduce:
Inconsistent structures
Corrupted data
Unsafe or malformed JSON
Debugging this requires engineering-level insight, which is why the importer is now Enterprise-only.
“But Can’t I Just Import My Lotties?”
You can — but treat Lottie import as a starter, not a workflow.
Best Practices for Teams Still Using Lotties
✔️ Audit oversized or raster-heavy assets before import
✔️ Use imports to bootstrap, then rebuild rigging inside Rive
✔️ Replace baked motion with procedural systems (bones, constraints, components)
✔️ Align design + dev early — don’t treat Rive like an export tool
Rive shines when used intentionally, not as a last-mile conversion tool.
**
What About Lottie’s New State Machines?
**
Lottie’s latest update (dotLottie with state machines) is a great improvement — but it doesn’t change the fundamentals.
Most Lottie workflows still:
Start in After Effects
Export heavy, baked keyframes
Lack procedural rigging
Don’t behave consistently across platforms
Rive, meanwhile, was designed from day one for interactive logic:
Native bones
Constraints
Real-time state machines
Cross-platform runtime consistency
Both formats now support “states,” but they approach interactivity from opposite directions:
Lottie → adds logic onto playback files
Rive → builds logic into the animation system
Why Lottie Import Is Enterprise-Only Now
The importer was created to help large organizations migrate thousands of legacy Lottie files — not to serve as an ongoing production pipeline.
By restricting it to Enterprise:
Teams get guided support from Rive engineers
Migration happens safely
New users avoid broken workflows
Focus shifts back to Rive-native workflows (where the real benefits are)
This isn’t about locking features — it’s about ensuring the tool is used correctly.
**
What Happens Next?
**
Voyager users already relying on Lottie import will keep access permanently.
New customers will lose access after a future sunset date.
Teams still dependent on Lottie should start exploring Rive-native creation now.
Rive-native animations are faster, cleaner, more flexible, and future-proof for modern product development.
Why This Matters
Rive’s mission is to collapse the gap between design and development — creating a continuous loop where both work together in real time.
Lottie imports break that loop by keeping teams anchored to static exports and unpredictable playback.
Moving to Rive-native workflows means:
Better animations
Better performance
Better developer experience
Better product quality
And ultimately, fewer surprises when shipping to users.
Need Help Transitioning or Building High-end Rive Animations?
If your team needs expert help building Rive rigs, procedural motion, or migrating from Lottie, you can work with:
Praneeth Kawya Thathsara — Rive Animation Expert
Developer at RiveAnimation.com
Founder of UIAnimation.com
📧 Email: uiuxanimation@gmail.com
Whether you want custom Rive animations, workflow guidance, or migration support, he’s one of the best in the industry.
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