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Vicent
Vicent

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Polymorphism for Go slices

Hi devs!

Today I'm going to show you how to implement polymorphism with slices on golang.

Imagine the situation where you want to implement a similar function on different structs. Interfaces are your best friend! For example, the classic function toString()



//our interface
type Element interface {
    toString() string
}

//our first struct
type MyCustomStruct1 struct {
    prop1 string
    prop2 string
}

//our second struct
type MyCustomStruct2 struct {
    awesomeProp string
}

//abstract implementation of our interface for MyCustomStruct1
func (m MyCustomStruct1) toString() string {
    return m.prop1 + m.prop2
}

//abstract implementation of our interface for MyCustomStruct2
func (m MyCustomStruct2) toString() string {
    return m.awesomeProp
}



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At this point, nothing new of interfaces functionallity in golang. Well, now, we could think we can code something like that:




func printElementList(elements []Element) {
    for _, e := range elements {
        fmt.Println(e.toString())
    }

}

//code inside main or another function
ms1 := []MyCustomStruct1{
    MyCustomStruct1{prop1: "foo", prop2:"bar"},
    MyCustomStruct1{prop1: "foo1", prop2:"bar1"},
}


printElementList(ms1)



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That may work in other languages thinking on common functionality of hierarchy and polymorphism. However, the compiler will throw us that error:

cannot use ms1 (type []MyCustomStruct1) as type []Element in argument to printElementList

Ok, how can we aboard that problem? At the beggining I thought a map[int]Element could solve the problem, but I don't want to have my slice ordered on a map where I'm not going to use integers.

Well, which is my solution? I surrounded the elements of slice with interfaces just like that:



var elements []interface{Element}

for _, m:= range ms1 {
    elements = append(elements, m)
}



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And, of course, I changed the declaration of function and the call:



func printElementList(elements []interface{Element}) {
    for _, e := range elements {
        fmt.Println(e.toString())
    }
}

//code inside main or another function
printElementList(elements)




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At this point, we can use printElementList function with an slice of MyCustomStruct2 or another struct that implements Element interface:



ms2 := []MyCustomStruct2{
     MyCustomStruct2{"foo"},
     MyCustomStruct2{"bar"},
}

var elements2 []interface{Element}

for _, m:= range ms2 {
    elements2 = append(elements2, m)
}

printElementList(elements2)


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What do you think of that? Is an over complicated implementation?

Here you have the link to full code on play.golang:

https://play.golang.org/p/B88iV16nm4u

Top comments (2)

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peppy profile image
Peppy Sisay

Creative approach!

Another way is to type the slices as a list of Elements.

elements := []Element{
    MyCustomStruct1{prop1: "foo", prop2:"bar"},
    MyCustomStruct1{prop1: "foo1", prop2:"bar1"},
}
elements2 := []Element{
    MyCustomStruct2{"foo"},
    MyCustomStruct2{"bar"},
}
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func printElementList(elements []Element) {
    for _, e := range elements {
        fmt.Println(e.toString())
    }
}
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play.golang.org/p/qdbRJ1Kq_Kq

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vicentdev profile image
Vicent

Wow, yes, I think I tried to use polymorphism on the wrong way. The problem I see with that implementation is the elements in the slice can be another type that implements the same interface.