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System Design 101: A Clear & Simple Introduction (With a Real-World Analogy)

If you are a developer, you’ve probably noticed that system design interviews feel harder than coding interviews.

That’s because system design is not about syntax or frameworks.
It’s about how you think before you build.

This post explains system design in the simplest way possible—using a real-world analogy.


What Is System Design? (In Simple Words)

System design is the process of planning how a system should be built before writing code.

A good system:

  • Solves the right problem
  • Works reliably
  • Can grow in the future
  • Is easy to fix when something breaks

System design helps you answer:

What should we build, where should it live, and how should everything work together?


The Two Sides of System Design

System design has two major parts:

  1. Design decisions (planning)
  2. System qualities (real-world expectations)

Let’s look at them one by one.


Part 1: Design Decisions

1. Requirements – What are we building?

Before anything else, you must be clear about the requirements.

This includes:

  • What features are needed
  • What is NOT needed
  • Any constraints (users, performance, cost)

Without clear requirements:

  • You build unnecessary features
  • Or miss important ones

2. Architecture – Where does everything belong?

Architecture decides:

  • How the system is divided into parts
  • Where each responsibility lives
  • How data flows between components

Good architecture ensures:

  • Clear separation of concerns
  • Easier scaling
  • Fewer future rewrites

3. Interfaces – How do parts talk to each other?

Interfaces define:

  • API contracts
  • UI interactions
  • Input and output formats

Good interfaces:

  • Reduce dependency between components
  • Make teams work independently
  • Make changes safer

Part 2: System Qualities (Non-Functional Requirements)

Even if a system works today, it must survive real-world usage.

Scalability – Can it grow?

A system should handle:

  • More users
  • More data
  • More traffic

Growth can happen by:

  • Scaling up (stronger machines)
  • Scaling out (more machines)

Security – Is it safe?

Security protects:

  • User data
  • Business logic
  • Trust

An insecure system is a broken system.


Maintainability – Can we fix it easily?

Things will break:

  • Bugs
  • Infrastructure issues
  • Changing requirements

A maintainable system is:

  • Easy to debug
  • Easy to modify
  • Easy to extend

A Simple Analogy: Designing a Villa

Now let’s connect everything with a real-life example.


Step 1: Requirements

You don’t say:

“Build me a house.”

You say:

  • I need 2 bedrooms
  • A kitchen and balcony
  • Parking space
  • A terrace

These are clear requirements.


Step 2: Architecture (Placement)

Now you decide where things go.

  • Parking should be easily accessible
  • Guest room should not be hidden inside the house
  • Kitchen should be centrally located

This is architecture—logical placement for smooth flow.


Step 3: Interfaces (Details)

Next come the details:

  • Furniture size
  • Kitchen layout
  • Space for appliances

These are like:

  • UI components
  • API request/response formats

They define how users interact with the system.


Step 4: System Qualities

Finally, the villa must handle real-life situations.

  • Scalability
    Can you add another floor later?

  • Security
    Are there locks, gates, and cameras?

  • Maintainability
    If a pipe leaks, can it be fixed without breaking walls?


Why Developers Should Care

You don’t need to be a “system architect” to do system design.

If you:

  • Design APIs
  • Structure frontend applications
  • Decide where logic lives

You are already doing system design.

The goal is to do it intentionally and clearly.


The next step is learning how systems evolve when they grow—from small setups to large-scale platforms.


Reference

This post is inspired by the “Introduction to System Design” content by Chirag Goel.


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