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Avinash Pokhrel
Avinash Pokhrel

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From Pixels to Performance: GUI Clock in C !

Excited to share a side project I completed recently: a classic desktop clock GUI implemented entirely in C using two powerful graphics frameworks. This project was a great exercise in low-level, high-performance programming:

  1. SDL2 (Simple DirectMedia Layer): The C implementation focused on low-level control and graphics pipelines.

    Code

  2. Raylib: This C version prioritized simplicity and rapid development, leveraging its clean, immediate-mode drawing API for a highly performant and lightweight result.

    Code

Key takeaways from this project:

  1. Explored the trade-offs between low-level control (SDL2) and developer productivity (Raylib), all within the constraints of C.
  2. Gained experience in cross-platform compilation and dependency management, as reflected in the CI/CD pipeline developed for this project.
  3. Confirmed C's unmatched strength in creating lightweight, highly performant desktop applications.

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Paul J. Lucas

It's an app for a clock. High-performance doesn't matter. Updating the screen at 1 second intervals is slow by computer standards.