Hello again to everyone reading this week's update
What I did
- worked on player animation and moving it from animated sprite to animation player and animation tree which although were a problem at the start, with a bit of poking it here and there and trying out things I could get them working smoothly
- worked on the player health mechanic, mainly the ability to take dmg, die, and be removed from the scene. I used to free it from the tree when it died but I encountered problems such as camera sharply panning to a completely different part of the level or it just not showing anything. But after using a timer on health after it reached 0 and using the timeout to reload the scene, I'd say it's looking better than before
Next steps
- the immediate next step would be to work on the knockback force for the player/enemy. I have no idea how to implement it at the time of writing this, but I'm sure I'll figure something out
- after that I will work on player attack actually registering and probably have to use another component for it like a weapon component or similar
Until next week, stay safe, and take care of yourselves!
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