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Make my game run on Android (Indie Game Devlog)

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Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

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Automatic Level Generator for my Game (RocketJump)

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#showdevWhat got me into development? - My story

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#showdevPhaser: Loading assets in a saner way

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Visiting Radio Liberty

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The start of 3D

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New devlog for my indie game :)

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VR Phone game #howhardcanitbe

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Phaser meets Vue

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Devlog #03 - Final day from My First Game Jam Winter 2020 - from 29/01 to 08/02

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DevLog, Feb 15 2020

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Pixel art and the art of doing nothing

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Devlog #02 - Fixing bugs from pass days and adding Particle System Day 3~4

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Phaser: Moving to TypeScript

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Codename: Radio Liberty

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Radio Liberty: Setting the mood

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Moving stuff in Phaser

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Trying out CodeSandbox Integration

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Project Saga: Writing a Web Game Storytelling Tool

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CodeSim - A Game controlled by Code - DevLog - Part 2

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CodeSim - A Game controlled by Code - DevLog - Part 1

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Devlog Dec 21 2019 - A Tiny Adventure

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The Writing Phoenix

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Learning Pico-8 & Lua, first run

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Getting ready for Sveltevember

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Sveltevember Day 1 : setup and deploy

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Happy Halloween!

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Chai Devlog 1

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Devlog #3: Planning

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Devlog #2: Firebase/Google Login

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Devlog #1: Setting Up

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Devlog: STIM (Simple Tiny Interactive fiction Maker)

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Getting a new laptop

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At Campus Movie Fest ... Making a game

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Torus , Replit, and GDevelop

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Dev.to is cool

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#showdevLink's House

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tsearch first public version

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A crazy idea and a proof of concept

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The Indie Game Legend 3D now in early access!

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TIGL3D DevLog 13+14: Dialogue system and more scope creep

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TIGL3D DevLog 17+18: FOUR final game areas

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TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

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TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

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TIGL3D DevLog 5+6: Two whole new areas

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TIGL3D DevLog 9+10: GDC party, new boss, lots more

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TIGL3D DevLog 1+2: Humble beginnings

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TIGL3D DevLog 7+8: Polish and iteration for GDC party

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First commercial game reaching early access in a week!

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Working references with drag and drop

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Mostly working dynamic panels in Go

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Working Inspector component

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Hitting a wall with bridgesupport, using Upwork for help

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Porting a React component kit to Go

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Parsing bridgesupport schema files

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Component hierarchy data model and inspector UI

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Start of an Objective-C bridge in Go

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#showdevGo to Objective-C bridge works!

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Ported recent prototype to UI framework

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