re: We're Stephanie Hurlburt and Rich Geldreich, ask us anything! VIEW POST

TOP OF THREAD FULL DISCUSSION
re: I first got introduced to texture compression at a small game developer in Palo Alto CA named Blue Shift. The then-CTO (John Brooks) had worked on ...
 

Thanks for the answer! I learned a lot just from reading that.

Sounds like you made your open source project into a career, and that's really inspiring.

code of conduct - report abuse