We own a company called Binomial and we make a texture compression product called Basis. Textures take up most of a game's data, so if you reduce the size of your textures, you're going to improve performance in your game as well as reduce download sizes/times. The product has gained great interest across the industry and we actively collaborate with the Khronos Group to make sure our file format is also an industry standard.
Before working on Basis, we did consulting under Binomial and we both worked in the game industry before that. Through Binomial we helped optimize VR demos, most notably under Intel's Project Alloy headset. Before that, Rich worked at Microsoft and Valve on game titles like Age of Empires 3, Portal 2, DotA 2, and Halo Wars. Stephanie worked on VR demos at Oculus and on graphics optimization at Unity.