Over the past few months, I’ve been thinking deeply about a simple but uncomfortable question:
Why does so much software stop working the moment the internet fails?
This isn’t a theoretical problem. It happens every day — during power cuts, network outages, rural connectivity issues, exams, travel, and even routine maintenance. Yet many modern systems behave as if permanent connectivity is guaranteed.
I believe this assumption is fragile.
And that belief led me to start working on something I call Offline-First Computing (OFC).
The Problem With Always-Online Assumptions
Modern software increasingly treats the internet as a hard dependency:
Applications refuse to open without connectivity
User data is locked behind accounts and servers
Education platforms fail during exams due to network issues
Simple actions become impossible during outages
When connectivity fails, software often fails completely.
The result isn’t just inconvenience — it’s loss of access, loss of trust, and sometimes loss of data.
What Is Offline-First Computing (OFC)?
Offline-First Computing (OFC) is a proposed open standard that defines how software systems should behave when internet connectivity is unavailable.
The core idea is simple:
The internet should be an enhancement, not a dependency.
Offline capability should not be a fallback mode.
It should be the default design assumption.
Core Principles of OFC
OFC focuses on behavior, not tools or frameworks.
Some of its core principles include:
Offline by default
Essential functionality must remain usable without internet access.
Local-first design
Local storage and processing are valid, encouraged, and respected.
Graceful degradation
Systems should adapt when connectivity is lost — not crash or lock users out.
User data ownership
Users must always be able to access their own data.
Transparent, optional sync
Cloud synchronization is explicit, user-controlled, and never mandatory.
Resilience over convenience
Reliability matters more than constant connectivity.
What OFC Is Not
This is important.
OFC is not:
A framework
A programming language
A replacement for HTML, CSS, or JavaScript
Anti-cloud or anti-sync
A commercial product
OFC does not tell you how to implement software.
It defines how software should behave under real-world conditions.
Why a Standard, Not a Tool?
Tools change. Frameworks come and go.
Standards last because they:
Define expectations
Create shared understanding
Outlive specific technologies
HTML didn’t win because it was fancy — it won because it was simple and resilient.
TCP/IP didn’t win because it was fast — it won because it survived failure.
OFC aims to occupy a similar space:
clear behavioral guarantees that outlast tools and trends.
Why This Matters Now
Connectivity is improving — but dependency is increasing faster.
As software becomes more centralized, cloud-locked, and account-bound, the impact of outages grows. At the same time, education, governance, and critical services are becoming more digital.
Resilience is no longer optional.
Offline-first design is not about going backward.
It’s about designing systems that work in reality, not just ideal conditions.
Current Status
OFC is currently published as an open, early-stage standard, developed transparently and discussed publicly.
It is intentionally conservative:
No breaking promises
No hype
No forced adoption
The goal is clarity, not speed.
If you’re curious, the draft standard and related documents are published openly here:
👉 https://shreelms.in
I’d Love to Hear Your Thoughts
I’m sharing this here not as an announcement, but as a discussion.
Where have you seen always-online assumptions cause real problems?
Do you think offline-first design should be a default expectation?
What challenges do you see in adopting offline-first principles?
Thoughtful criticism and discussion are welcome.
Final Thought
If software stops working when the internet stops working,
maybe the software — not the internet — is the fragile part.
Thanks for reading.
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