Hi there,
This post features the basic concepts with dumb examples for quick reference.
Table of Contents
1. How to print ?
2. How to get user input ?
3. How write a class ?
4. Wrapper Classes
5. Inheritance
6. Method overriding
7. Final and Static
8. interface
9. Abstraction
10. Exception handling
11. File handling
How to print ?
public class Main {
public static void main(String[] args) {
System.out.println("Hello world");
}
}
you can also use
- System.out.print("text"); - prints with out newline at end )
- System.out.printf("%d text" , 55); - inserts value in the printed message
System.out.printf("%d text" , 55); //replaces %d with 55
//similarly for char,String,boolean we have
System.out.printf("%c text" , 55);
System.out.printf("%s text" , "hi");
System.out.printf("%b text" , true);
How to get user input ?
import java.util.Scanner; // Import the Scanner class
class Main {
public static void main(String[] args) {
Scanner myObj = new Scanner(System.in); // Create a Scanner object
String input = myObj.nextLine(); // Read user input
}
}
How write a class ?
A class is a "blueprint" for creating objects
class Car {
int noOfWheel = 6;
}
We can create an object of the class by
public static void main(String[] args){
Car bmw = new Car();
}
Classes with constructor
public class Car {
// Instance Variables
String name;
int year;
String color;
// Constructor
public Car(String name,int year,String color){
this.name = name;
this.year = year;
this.color = color;
}
}
Now the object can be created as
public static void main(String[] args)
{
Car bmw = new Car("bmw", 2022,"blue");
}
Wrapper Classes
Wrapper classes are reference of primitive datatypes.
Integer is the wrapper class of primitive int.
Boolean - boolean
Character - char, etc
autoboxing - automatic converison of primitive to wrapper
Integer a = 123;
unboxing - conversion of wrapper to primitive
if(a == 123){} // here the java unboxes the primitive to compare the values
Inheritance
Inheritance allows one object acquires all the properties and behaviors of a parent object.
class Worker{
float salary=40000;
}
class MailMan extends Worker{
int bonus=10000;
public static void main(String args[]){
MailMan m=new Mailman(); //m will have all characters of Worker class in addition to its own properties.
}
}
Method overriding
Overriding the method of superclass in subclass
class Vehicle{
void run(){System.out.println("Vehicle is running");} //method in parent
}
class Bike extends Vehicle{
void run(){System.out.println("bike is running");} // method in child
}
Final and Static
Final classes cannot be inherited.
Final variable cannot be modified.
The static used to share the same variable or method of a given class. It can be accessed without an object instance.
class Student{
String name;
static String college ="abc";//static variable
}
public class Test{
public static void main(String args[]){
Student.college = "efgh"; // the static variable can be accessed without an object. it also changes the particular variable for all objects of the class.
Student s1 = new Student();
s1.name = "rahul" //object must be created to access non-static variable
}
}
interface
It specifies what a class has or must do.
Inhereted classes can have only one superclass while interface allows to implement methods from different interfaces.
interface sayHello{
void hello();
}
interface sayHi{
void hi();
}
public class say implements sayHello , sayHi {
@override
void hello(){ // something };
@override
void hello(){ // something };
}
Abstraction
The abstract keyword can be used with a class or method.
Abstract classes cannot have an object, but their subclasses can.
abstract class Bike{
void run();
}
Abstract methods specifies the method name without the method body. These methods must be ovveriden in the subclass.
class Bike{
abstract void run(); //no method body
}
class Honda extends Bike{
void run(){
System.out.println("running safely"); // override
}
}
Exception handling
Exception handling helps to avoid program intreption by catching errors.
public class test{
public static void main(String args[]){
try{
//code that may raise exception
}catch(ArithmeticException e){
//to do - in incase of exception
}finaly{
//to do - finaly
}
}
Exeception e
catches all exeptions but,its good practice to handle each exception individually. e.printStackTrace
prints the error details.
File handling
File class can be used to create a file abstraction and FileReader will help with reading from files.
import java.io.File;
import java.io.FileReader;
public class file {
public static void main(String[] args) {
File f=new File("new.txt");
try{
if(f.exists())
{
FileReader fr=new FileReader("new.txt");
int var=0;
var=fr.read();
while(var!=-1){
System.out.println((char) var);
var=fr.read();
}
}
}
catch(Exception e){
System.out.println("Exception catched");
}
}
}
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