I’m in a different mindset these days.
For years, I—like many developers—fell into the trap of starting projects that were technically impressive...
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I sometimes wonder about that too! When it comes to open-source libraries, I used to contribute to Stylelint and I remember it very positively - the maintainers were helpful and the issues were well described.
Why do projects have to be useful? Build because you enjoy doing it. Build anything you like.
Good question, and I'd answer by saying I'm describing "usefulness" in very broad terms. Personal satisfaction is absolutely a use.
Life's a journey not a destination, so the process of building anything can be worth the whole thing. For me, though, I sometimes make dumb decisions upfront about what I want to commit to that I lose satisfaction when reality hits, and if I'm a bit thoughtful upfront I can laser in on what's actually worth it. Sometimes you have to run with inspiration, but left without a code I sometimes go too far in that direction.
Good luck in your side project.
For me, it was always, whether i can learn something by doing it. Nowadays, it is switching to "if i can learn something" AND "if it could be useful to me or others". But still do not strictly apply the 2nd criteria.
Though currently I am building 2 side projects and i hope to fulfill the 2nd one as well...
One is a next+react project and other is react+vite.
free hosting, free-all, for now.
Oh except, for the second one i bought a domain name. But not active yet.
It’s so cool that you can easily turn your ideas into projects! My first priority in a project is that it’s fun for me. However, I tend to lose interest easily. So my second priority is feedback from users and readers. When I create something and share it on the DEV Community—and luckily get a good reaction—it motivates me to work on the next update. Thank you, DEV Community!😊
No, I'm not in the market for a golf launch monitor :)
Jokes apart. This is a great example of a small project that does one thing well. Congratulations on getting this out in the world.
So true. I felt so drained in 2025, that it basically transformed me into a zombie, the one who just consumes and can't produce anything, nor having motivation or interest to do anything.
I got very excited creating with AI beginning 2025, got into sleepless nights for weeks building, but at some point it just drained my energy and I gave up on anything and entered some kind of depression state for months.
This is a great articulation of what “commit-worthy” actually looks like in practice.
Finite scope, immediate utility, and low overhead are incredibly strong filters.
They remove a huge amount of ambiguity before a project even starts.
I ran into a similar problem, but one step later in the process:
even with good criteria, projects would still linger without a clear moment to decide.
What helped me was adding explicit decision windows on top of criteria like yours —
deciding upfront when I’d reassess and what signals would justify going all-in
versus walking away.
That gray zone between “maybe” and “commit” was draining enough that I eventually
built a small offline app for myself (Finale — a decision framework)
just to time-box projects and force clear endings.
Creating side project, need real-world data. You can use our API to get real-world data for free.
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