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Dev/Tools/Tech
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Unity
- Unity 2018.3.14 / 2017.4.26
- Unity 2019.2.0a13
- Community Component – Game breakdowns, visual effects, shaders, and falcons
- What’s new with UIElements in 2019.1
- Improved Unity Ad performance insights with Multi-dimensional Reporting
- Toon Shader with Unity 2018.3
- Free Unity Plugin Graphy 1.5.1 Released
- Unreal
- Amazon/Lumberyard
- Godot
- VR/AR
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Microsoft
- Announcing Windows 10 Insider Preview Build 18885
- PIX 1904.23 – New Timing Capture preview and improved DXIL shader debugging
- Visual Studio 2019 version 16.1 Preview 2
- Improved C++ IntelliCode now Ships with Visual Studio 2019
- Visual Studio C++ Template IntelliSense Populates Based on Instantiations in Your Code
- Clang/LLVM Support in Visual Studio
- Visual Studio CMake Support – Clang/LLVM, CMake 3.14, Vcpkg, and Performance Improvements
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Other
- Video: Building God of War's Atreus to fit with both gameplay and narrative
- The Indie Guide To Marketing
- Unboxing BOXBOY! - A Character Controller Cover
- Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games
- NVIDIA Nsight Systems Adds Vulkan Support
- GLFW 3.3 Released
- Ray Tracing Gems Free on Google Play
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Unity
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Industry News
- Microsoft-related
- VR/AR
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Other
- China introduces new game approval process, limiting total approvals per year
- South Korean FTC examining consumer regulations surrounding in-game purchases
- Over half of PUBG Corp's 2018 revenue came from Asia
- Apex Legends is on the decline with streamers after a record-setting month
- PUBG Corp sees $920 million in 2018 revenue
- NPD: Nintendo Switch continues strong sales in quarter of hardware declines
- World War Z sells 1m copies in first week
- Google coy with new Stadia details, pushes the promise of discoverability
- Here's why the Epic Games Store takes a 12 percent revenue cut from devs
- Supply chain hackers are using video game development software to distribute malware
- Nintendo Switch had 23 million-selling games in the last fiscal year
- Rising PS4 game sales drive Sony to $78.1bn full-year revenues
- Games/Retro/Misc/Stuff I Think is Interesting
Hands-on debugging session: instrument, monitor, and fix
Join Lazar for a hands-on session where you’ll build it, break it, debug it, and fix it. You’ll set up Sentry, track errors, use Session Replay and Tracing, and leverage some good ol’ AI to find and fix issues fast.
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