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Brian Peek
Brian Peek

Posted on • Originally published at brianpeek.com on

GameDev News - December 13, 2019

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jeikabu

Glad to see you mention the new asset processing in Lumberyard 1.22. We've been eagerly awaiting this since we first heard about it like 6 months ago. Having used both CryEngine and Unity in the past, this was one thing sorely missing and a real boon to live titles.

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