DEV Community

Brian Peek
Brian Peek

Posted on Originally published at brianpeek.com on

GameDev News - December 13, 2019

Top comments (2)

Collapse
 
jeikabu profile image
jeikabu •

Glad to see you mention the new asset processing in Lumberyard 1.22. We've been eagerly awaiting this since we first heard about it like 6 months ago. Having used both CryEngine and Unity in the past, this was one thing sorely missing and a real boon to live titles.

Some comments may only be visible to logged-in visitors. Sign in to view all comments.