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Brian Peek
Brian Peek

Posted on • Originally published at on

GameDev News - December 13, 2019

Top comments (2)

jeikabu profile image

Glad to see you mention the new asset processing in Lumberyard 1.22. We've been eagerly awaiting this since we first heard about it like 6 months ago. Having used both CryEngine and Unity in the past, this was one thing sorely missing and a real boon to live titles.

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