Want to quickly create a stunning cinematic shot of your character and bring it to life with professional visual effects? In this essential Unreal Engine 5 tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will walk you through the entire process of making a polished VFX turntable shot from scratch!
This video is a must-watch for game developers and VFX artists who want to master the art of presentation. You will learn how to seamlessly combine quick asset acquisition (like a Mixamo character), fundamental cinematography (Sequencer/camera work), and dynamic Niagara VFX (ground smoke and embers) to create an awesome, portfolio-ready render.
What We'll Cover:
β
Character Setup: Learn how to quickly download and integrate a posed character from Mixamo into your scene.
β Sequencer Basics: Master using Sequencer to create a camera turntable that always focuses on the character.
β Cinematic Lighting: Understand and implement the crucial 3-Point Lighting setup to properly highlight your character and VFX.
β Ground Smoke VFX: Create a basic, but effective, ground smoke and ember effect to enhance the mood and realism of the shot.
β Rendering: I'll show you how to render the final sequence for your portfolio or social media.
Keywords & Information:
Tutorial Level: Beginner
Software: Unreal Engine 5 (UE5)
Keywords: Unreal Engine 5, UE5, UE5 Niagara, Cinematic Shot, Sequencer, 3-Point Lighting, Ground Smoke, VFX tutorial, RealtimeVFX, Game Art, Unreal Engine tutorial, visual effects, CGHOW, Ashif Ali.
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Website (Tutorials/Work): https://cghow.com/
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Full Niagara Tutorials Playlist: http://bit.ly/2SmPEuT
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UnrealEngine #Sequencer #vfxtutorial
0:00 Intro: Cinematic Setup & Smoke Aura
0:21 Part 1: Scene & Camera Setup
0:38 Importing Character & Setting Camera Angle
2:15 Lighting Setup: Adding Rim Lights (Duplicate Directional Light)
3:49 Camera Animation: Animating Camera Turntable (Arc Motion)
4:06 Camera Lock: Using Look At Tracking to lock focus on the character
8:32 Adjusting Camera Offset (Focusing on the Head)
8:50 Depth of Field (DOF): Adjusting Aperture for background blur
9:15 Focus Tracking: Enabling Track Character for DOF
10:49 Key: Animating Focal Distance
11:06 Keyframing Focus Distance manually for clean focus when camera moves close
12:16 Part 2: Smoke Emitter Setup
13:04 Smoke Material: SubUV Smoke Texture (8x8)
13:39 Applying SubUV Material and Animation
14:04 Location: Planar Location
15:05 Particle Opacity Randomization
16:11 Warm-up Time (3s) for smoother start
16:34 Velocity Control: Adding vertical velocity (5) for rising smoke
17:17 Layer 2: Upward Smoke (Increased velocity for height)
18:10 Layer 3: Sparkle Particles
18:52 Adding Curl Noise for chaotic motion
19:10 Final Result & Conclusion
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