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Satyajiijt Roy
Satyajiijt Roy

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Golang - Struct Tags explained

Today will try to explore Golang's structure tags. Structure or struct is the way to define custom types in Golang. In simple terms struct can be explained as

When collection of information are organized in way that they can represented as a unit of information. The defined unit will be able to hold data with similar attributes.

For Example:

Here is custom type called Employee

type Employee struct {
  FirstName string
  LastName  string
  EmployeeID string
  Salary     float64
}
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If we define a variable say emp of type Employee then they will have similar attributes like FirstName, LastName, EmployeeID and Salary. Which can be accessed as

// Assign the values
emp.FirstName = "Satyajit"
emp.LastName = "Roy"  
emp.EmployeeID = "1234"
emp.Salary = 111.0

// Print the values
fmt.Println(emp.FirstName)
fmt.Println(emp.LastName)
fmt.Println(emp.EmployeeID)
fmt.Println(emp.Salary)
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Now structure tags are small pieces of metadata attached to fields of a struct that provide instructions to other Go code that works with the struct.

For Example:

Here is custom type called Employee can be annotated as

type Employee struct {
  FirstName string `json: "first_name"`
  LastName  string `json: "last_name"`
  EmployeeID string `json: "employee_id"`
  Salary     float64 `json: "salary"`
}
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Go code is then capable of examining these structs and extracting the values assigned to specific keys it requests. Struct tags have no effect on the operation of your code without some other code that examines them.

If we are reading the YAML or JSON file then we can annotate the struct something like this

type Employee struct {
  FirstName   string  `yaml: "first_name"`
  LastName    string  `yaml: "last_name"`
  EmployeeID  string  `yaml: "employee_id"`
  Salary      float64 `yaml: "salary"`
}

type Manager struct {
  ManagerFirstName   string  `json: "manager_first_name"`
  ManagerLastName    string  `json: "manager_last_name"`
  ManagerEmployeeID  string  `json: "manager_employee_id"`
  ManagerSalary      float64 `json: "manager_salary"`
}
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Below piece of code with read the YAML file and assign the values from YAML file to the variable

var mgr Manager
f, err := os.Open("manager_list.json")
 if err != nil {
  log.Fatalf("os.Open() failed with '%s'\n", err)
 }
 defer func(f *os.File) {
  err := f.Close()
  if err != nil {

}
 }(f)

mrgObj := yaml.NewDecoder(f)
 err = mrgObj.Decode(&mgr)
 if err != nil {
  log.Fatalf("dec.Decode() failed with '%s'\n", err)
 }
fmt.Println("%s %s employ_id is %s", mgr.FirstName, mgr.LastName, mgr.EmployeeID)
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The JSON encoder in the standard library makes use of struct tags as annotations indicating to the encoder how you would like to name your fields in the JSON output. These JSON encoding and decoding mechanisms can be found in the encoding/json package.

Now say you have empty JSON field which you want to eliminate then you can use omitempty and if the JSON object doesn’t have the value for that key the it will not be populated and skipped

type Manager struct {
  ManagerFirstName   string  `json: "manager_first_name"`
  ManagerLastName    string  `json: "manager_last_name"`
  ManagerEmployeeID  string  `json: "manager_employee_id"`
  ManagerSalary      float64 `json: "manager_salary,omitempty"`
}
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If you want to ignore some field then you can use - in tags and it will be ignored

type Manager struct {
  ManagerFirstName   string  `json: "manager_first_name"`
  ManagerLastName    string  `json: "manager_last_name"`
  ManagerEmployeeID  string  `json: "manager_employee_id"`
  ManagerSalary      float64 `json: "-"`
}
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If you want to go deeper and access the tags then you can use reflect package which allows run-time reflection

Using tag makes life way to easier to navigate storing data and it’s representations. You can use go-playground/validator which provides much more capabilities around tags. Some of the abilities are like

  • comparison between fields
  • conditioning between fields
  • manage dependencies between fields and lot more….

For Example:

Below examples show how we can using go-playground/validator to validate of the field without writing any additional extra code.

type Manager struct {
  ManagerFirstName   string  `json:"manager_first_name" validate:"required"`
  ManagerLastName    string  `json:"manager_last_name" validate:"required_if=ManagerFirstName"`
  ManagerEmployeeID  string  `json:"manager_employee_id" validate:"required, gte=1000,lt=10000"`
  ManagerSalary      float64 `json: "manager_salary,omitempty"`
}
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In above example I was able to validate following

  • ManagerFirstName is required field
  • ManagerLastName is required_if field ManagerFirstName is provided
  • ManagerEmployeeID is required field and it can’t be less than 1000

So, instead of writing code for data validations for some of the fundamental and conditional validation, we can use go-playground/validator as they come with built-in logic for the same, completely based on tags

Hope this give a little more understanding about the Golang Structures and Tags

Happy Coding!!

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