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Dinesh
Dinesh

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My First Time Turning a Flat Mesh Into Cloth

Blender Started Feeling Real When My Mesh Turned Into Cloth

I didn’t expect a flat mesh to behave like real fabric.

Seeing it fall and fold felt strangely satisfying.

Day 21 was confusing, but also exciting.

This post is part of my daily learning journey in game development.

I’m sharing what I learn each day — the basics, the confusion, and the real progress —

from the perspective of a beginner.

On Day 21 of my game development journey, I learned about the Subdivision Surface Modifier, cloth simulation, and basic camera controls in Blender.


What I tried / learned today

I started with the Subdivision Surface Modifier.

This modifier adds more geometry and smooths the mesh without manually adding vertices.

When I increased the subdivision levels, the model immediately looked smoother and more realistic.

Next, I experimented with cloth simulation.

I learned that cloth simulation works better when the mesh has enough geometry, which is why subdivision is important.

I applied cloth physics to a plane and watched it react like fabric.

This helped me understand how Blender simulates real-world behavior using physics.

I also learned some basic camera controls:

  • Press 0 on the numpad to view through the camera
  • Adjusting the camera position helped frame the scene better

This made the scene feel more like an actual shot instead of just a workspace.


What confused me

At first, the cloth didn’t behave properly.

Sometimes it barely moved, and other times it collapsed in a strange way.

I didn’t understand why the simulation depended so much on mesh quality and settings.


What worked or finally clicked

I realized that cloth simulation needs:

  • Enough geometry (subdivision helps a lot)
  • Proper scale and placement

Once I combined subdivision with cloth simulation, the result felt much more natural.

Using the camera view also helped me see the scene from the viewer’s perspective.


One lesson for beginners

  • Subdivision makes models smoother and more flexible
  • Cloth simulation depends heavily on mesh quality
  • Camera view helps you judge your scene better
  • Physics tools need patience and experimentation

Slow progress — but I’m building a strong foundation.

If you’re also learning game development,

what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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