In this article series we'll learn how to replicate the menu inventory interface of Zelda: Breath Of The Wild on the web !
Click on the image belo...
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Such a fun idea for a tutorial, I love it ✨
This is great!
Awesome idea! Do you have the complete source code somewhere? I find it a bit difficult to follow with only the gists.
I manage to finish the checkpoint branch for part 1 today, it is here if needed: github.com/Flow11/zelda-botw-start...
Thanks ! I will provide "checkpoints" branch on the starter repository in the next two articles. The full code source will available at the end of the article series.
This is so excellent, Florent. Great concept and execution.
Love it!!!! :D Massive Kudos ^^
This tutorial and the whole idea of Game UI on web is fire!!!!!
I really like how you built requirements style tutorial that aren't code along but more like: Here is requirements and here are tips how you should try to implement it. Great job, waiting for more ;-)
😮👌🔥
Big thanks for the warm feedbacks !
I have already started to work on part 2, hoping to release it in the coming weeks.
It great.
Really good!
This can be done with react-native too?
Yes but probably not with the same stack. I'm not sure that framer-motion is supported on RN.