My name is Ayoub Gharbi, I'm from Tunisia (North Africa if you don't know it x) ). I'm a software engineer currently working as a game developer at NukedCockroach.
Hi, I'm Thomas, chief developer of the SBTCVM project, and all around artist and programmer. I do have more of an understanding of balanced ternary than most i would say.
well the engine is called Desutezeoid. The basic design premise is each screen is a "page" and each page is an XML file.
those XML files have 3 main sections: pageconf, fork, and core.
pageconf is what you might guess, the page configuration. fork is where special logic operation tags go. and core is where the actual screen objects are.
The logic works on a system of keywords called keyids. They are either present in the keylist (1) or not (0).
it also has a plugin system for adding additional fork and core tag types...
Very cool man, tell me more about the adventure game engine, I might be interested to help :)
well the engine is called Desutezeoid. The basic design premise is each screen is a "page" and each page is an XML file.
those XML files have 3 main sections: pageconf, fork, and core.
pageconf is what you might guess, the page configuration. fork is where special logic operation tags go. and core is where the actual screen objects are.
The logic works on a system of keywords called keyids. They are either present in the keylist (1) or not (0).
it also has a plugin system for adding additional fork and core tag types...
The engine itself is written in python and uses pygame. you can find the engine along with test code here: github.com/ThomasTheSpaceFox/Desut...