Where the Fight Begins
TypeScript's interface
and type
aliases overlap for defining object shapes. Their key distinction is that interfaces support declaration merging while type aliases offer richer expressiveness for unions, intersections, mapped, and conditional types.
In modern practice, many teams default to type
for its flexibility, using interface
only when they need merging or classic OOP-style contracts. Performance between the two is now virtually identical, so clarity and project conventions determine the choice.
Core Differences
- Declaration Merging: Only interfaces can be reopened and extended across multiple declarations, while types cannot.
- Expressiveness: Types can define primitives, unions, intersections, mapped types, and more, while interfaces are limited to object/function signatures.
- Compiler Impact: There is no meaningful compile-time speed difference in current TypeScript versions.
Industry Practices
- Default to types: Many codebases adopt
type
as the standard for general type definitions and advanced type manipulations. - Reserve interfaces: Use when you specifically need
extends
,implements
, or declaration merging for library augmentation or OOP contracts.
Recommendations
- Pick one by convention: Enforce your team's preferences via lint rules to ensure consistency.
- Use
type
for flexibility: Leverage it for complex scenarios where unions, conditional types, or utility types are needed. - Use
interface
for merging: Opt for it when you need to augment or merge declarations, or when modeling class-like contracts.
Now You Know Which to Use
There is no absolute better choice. Choosing between interface
and type
should be guided by your project's style and needs. Choose type
for its versatility, or interface
when you require its unique merging capabilities or OOP semantics.
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