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Kokis Jorge
Kokis Jorge

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Algorithmic Composition: A Developer’s Deep Dive into Generative Audio

For software engineers, creativity is usually defined by logic constraints: clean architecture, efficient algorithms, and elegant syntax. However, the abstract realm of music composition—involving music theory, sound design, and mastering—often feels like a different language entirely. I have always been fascinated by audio production, yet my lack of instrumental training acted as a persistent blocker.
Recently, the maturation of multimodal AI models has shifted this landscape. We are moving from manual instrument tracking to what can be described as "prompt-based acoustic rendering." This article documents my technical experiment creating a full musical track using generative AI, analyzing the workflow from a systems perspective, investigating the limitations of current models, and exploring the "debugging" process required to produce a viable audio file.

The Motivation: Bridging Logic and Sound

The objective was straightforward: create a custom "Lo-fi Hip Hop" track tailored for deep-work coding sessions. The requirements were specific: a consistent 80-90 BPM (Beats Per Minute), a minor key for a melancholic atmosphere, and high-fidelity texture without distracting vocal hooks.
Background research into the sector reveals a significant surge in generative media. According to recent industry analysis on generative AI, the technology is shifting from novelty to utility, with models now capable of understanding complex song structures (intro, verse, chorus) rather than just generating short loops. This evolution suggests that music creation is becoming less about dexterity and more about architectural direction.

The Toolchain and Technical Context

To execute this, I utilized a stack comprising text-to-audio and text-to-text models. It is important to understand that modern audio generation typically relies on diffusion models or transformer-based architectures that view audio not as sound, but as spectrogram data—visual representations of frequencies over time.
One component of my testing involved browser-based synthesis environments. For instance, OpenMusic serves as a relevant case study in this domain. Functionally, the platform operates as an inference interface, allowing users to input descriptive parameters which the underlying model translates into waveform data. Rather than retrieving pre-existing samples, such tools predict the probability of the next audio frame based on the textual constraints provided, effectively "rendering" music pixel-by-pixel.

The Production Workflow

Phase 1: Parametric Melody Generation
The first step involved interacting with an AI Music Generator to establish the harmonic foundation. Unlike coding, where syntax is rigid, prompt engineering for audio requires a balance of specific descriptors and abstract mood setters.
I structured the initial prompts using a variable-based approach:
Genre Constraints: "Lo-fi, Downtempo, Chillhop"
Technical Constraints: "90 BPM, C Minor, 4/4 time signature"
Texture Constraints: "Vinyl crackle, side-chain compression, warm piano, muted kick drum"
The initial raw output demonstrated the capability of the model to adhere to the BPM constraint strictly. However, the dynamic range—the difference between the quietest and loudest parts—was initially flat. To correct this, I refined the prompt to include mixing terms like "high dynamic range" and "spacious reverb," which forced the model to alter the spatial positioning of the generated instruments.
Phase 2: Lyrical Synthesis and Structure
While Lo-fi is typically instrumental, I wanted to test the integration of sparse vocals. This required an AI Lyrics Generator capable of understanding meter.
The technical challenge here is "token-to-beat alignment." Large Language Models (LLMs) generate text based on semantic probability, not rhythm. A sentence might make perfect grammatical sense but fail completely when overlaid on a 4/4 beat.
Drafting: The model produced four verses regarding "late-night coding."
Refactoring: The raw output was structurally irregular. I had to manually intervene, treating the lyrics like a refactoring job. I counted syllables per line to ensure they matched the 16-bar loops generated in Phase 1, changing "The monitor glows in the dark room" (9 syllables) to "Screens allow the dark to fade" (7 syllables) to better fit the snare hits.
Phase 3: Integration and "Debugging"
Merging the audio and lyrics revealed specific issues that required troubleshooting. In software, we debug logic errors; in generative audio, we debug artifacts.
Issue 1: Spectral Hallucinations
During the generation of the bridge section, the audio developed a high-frequency metallic "shimmer." This is a common artifact in diffusion models where the AI struggles to resolve high-frequency noise clearly.
The Fix: Rather than post-processing with an EQ, I adjusted the generation parameters. Adding negative prompts such as "no distortion" and "clean mix" helped, but the most effective solution was specifying "Low Pass Filter" in the prompt, which instructed the model to naturally roll off those harsh frequencies during generation.
Issue 2: Structural Incoherence
One iteration of the track drifted from C Minor to a major key without a musical transition, a sign that the model lost context of the initial "key" parameter over a longer generation window.
The Fix: I moved from generating the whole song at once to "inpainting." I generated the track in 30-second blocks, using the end of the previous block as the context seed for the next. This maintained harmonic continuity throughout the timeline.

The Final Output

The resulting track, Syntax Night (v3), spans two minutes and fourteen seconds. Visually, looking at the waveform, the structure is distinct: a quiet intro, a "drop" where the drums enter, and a fade-out.
Subjectively, the piano melody is complex enough to pass for human improvisation, though it lacks the subtle timing imperfections—or "groove"—that a real pianist would introduce. The generated vinyl static acts as a glue, masking some of the digital synthesis artifacts. It effectively serves its purpose as a non-intrusive background track.

Conclusion

Integrating AI into the music creation process changes the role of the creator from "musician" to "curator" and "director." The technical barrier to entry—knowing how to play chords or set up a compressor—is removed, replaced by the skill of precise prompt engineering and critical listening.
For developers, the workflow is surprisingly familiar. It involves iterating on inputs, handling edge cases (artifacts), and refining the code (prompts) until the output meets the specifications. While these tools may not yet replace the nuance of a professional human instrumentalist, they offer a powerful prototyping environment for realizing creative ideas that would otherwise remain compiled only in our heads.

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