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Jaxson Jones
Jaxson Jones

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Houses Hidden Spirits-The Roadmap to Terror

πŸ•―οΈ __ Ever wondered how to build a psychological horror game that haunts players without a single jump scare?

Here’s the full roadmap for my game, Houses: Hidden Spirits, leading to its official completion on December 16, 2029, 1:46 PM.


2026 – Laying the Foundation πŸ› οΈ

Jan – Jun:

  • Lock in the core mechanics: sanity system, bed sleep, hallucinations
  • Prototype the main spirit with a forced grin and no eyes
  • Test the basic rooms and flickering lights for maximum creepiness

Jul – Dec:

  • Build a 1-2 room playable demo
  • Observe early player reactions
  • Research multi-device scaling

2027 – Expansion & Multi-Device 🌐

Jan – Jun:

  • Expand the house: more rooms, more secrets
  • Implement subtle hallucinations and environmental creep
  • Optimize the game for PC, Mac, and mobile devices

Jul – Dec:

  • Add WebGL / HTML5 support for browsers
  • Begin console prep: Switch, Steam Deck, PlayStation, Xbox
  • Test device scaling β€” making sure the horror stays intact everywhere

2028 – Polish & Hallucination Depth 🎨

Jan – Jun:

  • Finalize main spirit behavior: watching mechanics and rare sleep-frame events
  • Improve lighting and ambient sound on all devices
  • Ensure hallucinations remain kid-friendly but unsettling

Jul – Dec:

  • Add optional secrets, diary entries, and a false β€œsafe ending”
  • Test the first sleep scene and hidden consequences
  • Gather feedback from friends or small testers

2029 – Finalization & Release Prep πŸšͺ

Jan – Jun:

  • Implement final UI touches: sanity bar, health system, bed interface
  • Make sure cross-device controls work perfectly
  • Bug fixing and performance optimization

Jul – Dec 15:

  • Final playtests
  • Polish audio, lighting, and visual consistency
  • Marketing prep: teaser images, Dev.to updates, social posts

Dec 16, 2029, 1:46 PM:

  • πŸŽ‰ Official game completion
  • The world finally meets Houses: Hidden Spirits

Tips to Stay on Track 🧩

  1. Break the roadmap into half-year milestones
  2. Keep small playable demos to see your scares in action
  3. Document everything for future updates or sequels

πŸ’‘ This roadmap is more than just a schedule β€” it’s a blueprint for building fear, suspense, and unforgettable horror experiences across devices.# 🏚️ Houses: Hidden Spirits – The Roadmap to Terror (Dec 16, 2029) πŸ•―οΈ

Ever wondered how to build a psychological horror game that haunts players without a single jump scare?

Here’s the full roadmap for my game, Houses: Hidden Spirits, leading to its official completion on December 16, 2029, 1:46 PM.


2026 – Laying the Foundation πŸ› οΈ

Jan – Jun:

  • Lock in the core mechanics: sanity system, bed sleep, hallucinations
  • Prototype the main spirit with a forced grin and no eyes
  • Test the basic rooms and flickering lights for maximum creepiness

Jul – Dec:

  • Build a 1-2 room playable demo
  • Observe early player reactions
  • Research multi-device scaling

2027 – Expansion & Multi-Device 🌐

Jan – Jun:

  • Expand the house: more rooms, more secrets
  • Implement subtle hallucinations and environmental creep
  • Optimize the game for PC, Mac, and mobile devices

Jul – Dec:

  • Add WebGL / HTML5 support for browsers
  • Begin console prep: Switch, Steam Deck, PlayStation, Xbox
  • Test device scaling β€” making sure the horror stays intact everywhere

2028 – Polish & Hallucination Depth 🎨

Jan – Jun:

  • Finalize main spirit behavior: watching mechanics and rare sleep-frame events
  • Improve lighting and ambient sound on all devices
  • Ensure hallucinations remain kid-friendly but unsettling

Jul – Dec:

  • Add optional secrets, diary entries, and a false β€œsafe ending”
  • Test the first sleep scene and hidden consequences
  • Gather feedback from friends or small testers

2029 – Finalization & Release Prep πŸšͺ

Jan – Jun:

  • Implement final UI touches: sanity bar, health system, bed interface
  • Make sure cross-device controls work perfectly
  • Bug fixing and performance optimization

Jul – Dec 15:

  • Final playtests
  • Polish audio, lighting, and visual consistency
  • Marketing prep: teaser images, Dev.to updates, social posts

Dec 16, 2029, 1:46 PM:

  • πŸŽ‰ Official game completion
  • The world finally meets Houses: Hidden Spirits

Tips to Stay on Track 🧩

  1. Break the roadmap into half-year milestones
  2. Keep small playable demos to see your scares in action
  3. Document everything for future updates or sequels

πŸ’‘ This roadmap is more than just a schedule β€” it’s a blueprint for building fear, suspense, and unforgettable horror experiences across devices.

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