The information posted on this page has issues with overly sensitive power management, which will definitely cause long-term problems. A fixed percentage and increased flexibility are the latest options. Older posts had minor problems that could cause CPU and GPU shock. Data that locks the percentage to the CPU and GPU FPS is better, with just a small increase in flexibility for power conservation.Overly precise locking leads to unnecessary power consumption. The correct approach is to lock at a percentage of (xx%) and then add (x%) (xx%) flexibility based on the flexibility of each frame rate and CPU/GPU for 99% utilization.
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