Problem Faced:
Physics-based collisions often produce unexpected behavior, such as objects passing through each other or unstable physics simulations.
Solution:
- Define correct physics categories using
SCNPhysicsBody
andSCNPhysicsContactDelegate
. - Enable continuous collision detection by setting
physicsBody?.isContinuousCollisionDetectionEnabled = true
. - Adjust physics properties like
restitution
,mass
, andfriction
for stability. - Use
SCNPhysicsShape
for custom collision boundaries.
let box = SCNNode(geometry: SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0))
box.physicsBody = SCNPhysicsBody(type: .dynamic, shape: SCNPhysicsShape(node: box, options: nil))
scene.rootNode.addChildNode(box)
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