using UnityEngine;
using System.Text;
#region Debug Print
[SerializeField]
private Text DebugText; // for UnityEngine.UI.Text
private void PrintDebug( string s, bool showTime = true)
{
if(DebugText != null)
{
StringBuilder sb = new StringBuilder();
if (showTime)
{
sb.Append(System.DateTime.Now.ToString("[HH:mm:ss] "));
}
sb.AppendLine(s);
sb.AppendLine(DebugText.text);
DebugText.text = sb.ToString();
}
}
#endregion / Debug Print
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