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oliviaboyce
oliviaboyce

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Creating playable ads directly from a game in Unity

Hey folks, I'd like to invite you to Luna Playable free webinar ๐Ÿ’ฅ ๐ŸŽฎ

You've made a great game in Unity and you'd like to build a playable ad that truly represents the gameplay? Luna Playable is an extremely useful tool for Unity Developers to translate C#/Unity project to Javascript!

To give you an overview of this tool weโ€™ve invited three experts, who will share their expertise from three perspectives: the platform, the publisher, and the developer who implements it.

๐Ÿ”ด Agenda:
The webinar will include three parts plus Q&A:
โ€” Introduction to Luna Playable;
โ€” Live coding session with a focus on Luna Playable by Mike Silanin from Innovecs;
โ€” A case study with a focus on Luna Playable by Karen Levy from SuperSonic.

๐Ÿ”ด Speakers:
๐Ÿ™‹ Niall Jones โ€” Head of Platform at Luna Labs.
๐Ÿ™‹โ€โ™‚๏ธ Mike Silanin โ€” Software Engineer at Innovecs, focused on Unity Development.
๐Ÿ’โ€โ™€๏ธ Karen Levy Atias โ€” Director of Creatives in SuperSonic.

๐Ÿ“† When: December 2nd, 7:00 pm (EET)
๐Ÿ’ป Where: Online (a live stream link will be sent to your email)
๐Ÿ’Ž It's FREE!
๐Ÿ’ฅ Register here: http://bit.ly/3nZHkzp

Let's create playable ads directly from a game in #Unity using Luna Playable!

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