We used to use
assertionFailure to mark programmer error or something that shouldn't happen.
Indicates that an internal sanity check failed.
Use this function to stop the program, without impacting the performance of shipping code, when control flow is not expected to reach the call—for example, in the default case of a switch where you have knowledge that one of the other cases must be satisfied. To protect code from invalid usage in Release builds, see preconditionFailure(_:file:line:).
- In playgrounds and -Onone builds (the default for Xcode’s Debug configuration), stop program execution in a debuggable state after printing message.
- In -O builds, has no effect.
- In -Ounchecked builds, the optimizer may assume that this function is never called. Failure to satisfy that assumption is a serious programming error.
So go to your target settings, and check
Optimization Level, make sure it is not
-Onone for release configuration.
The difference between debug and release is this
-Onone then your configuration is considered debug, and
assertionFailure will crash your apps
Original post https://github.com/onmyway133/blog/issues/39