I've played a lot of CRPGs. I've sunk hundreds of hours into Pillars of Eternity, Divinity: Original Sin 2, and yes, even Baldur's Gate 3. But there's one game that doesn't get talked about enough, one that quietly does something remarkable: it makes D&D 5e feel intuitive on a screen.
Play Solasta: Crown of the Magister on Steam
Combat That Makes Sense
Most D&D video games feel like you're translating rulebooks through a spreadsheet. Advantage/disadvantage, spell slots, bonus actions — it's easy to get lost. Solasta just... works. The tactical combat is turn-based, grid-based, and deeply satisfying. When my rogue got knocked prone by a bugbear, I didn't need to look up what that meant. The game showed me: -2 to attack rolls, enemies get advantage on melee attacks against me. Clear. Actionable.
The verticality matters too. Positioning isn't just about squaring; it's about elevation, light, and environmental hazards. I set up a ranger on high ground with dabbling in darkness, and she picked off enemies like a sniper while they scrambled to reach her. Feels good.
Character Creation Without the Headache
Making a character in Solasta is genuinely enjoyable. Five races (humans, elves, dwarves, halflings, and half-elves) and seven classes at launch (with more via DLC). I went with a half-elf sorcerer — wild magic, of course. The interface guides you through everything. No need to cross-reference the SRD. My 12-year-old nephew could make a viable build here.
And the roleplaying? The party banter is surprisingly good. My lawful good paladin constantly argued with my chaotic sorcerer's "borrow and return later" approach to treasure. It felt like a tabletop session, minus the awkward silence when someone doesn't know what to say next.
The Dungeon Builder That Wants You to Play
Here's what sold me: Solasta includes a dungeon builder. And it's not some clunky half-baked tool — it's intuitive. Want to create a jaunt through a goblin lair? Place rooms, populate with monsters, set traps. Done. Player-made adventures are limited to level 16, but that's plenty. I made a short one-shot for friends and we had a blast. It's Neverwinter Nights meets Super Mario Maker, exactly as PC Gamer described it.
The Evolution Through DLC
The base game is solid but felt a bit... safe. The DLC changed that. Primal Calling added druids, rangers, and artificers. Lost Valley brought co-op multiplayer and new subclasses. Inner Strength gave us dragonborn and more feats. Palace of Ice cranked the difficulty with a high-level campaign and introduced gnomes and tieflings.
After all the DLC, Solasta isn't just “another D&D game.” It's a toolkit. I created a party of a kobold druid, a goblin rogue, a firbolg barbarian, and a fairy wizard. Absolutely broken combinations. Absolutely hilarious. That's the freedom CRPGs should offer.
Where It Stumbles
Let's be real: the main story is generic. You're the chosen one collecting McGuffins to stop an ancient evil. The dialogue choices often don't meaningfully change outcomes. The writing won't win awards. PC Gamer gave it 70/100, calling it "generally fine." And they're right.
But here's the thing — the mechanics are so solid, the accessibility so welcoming, that the story almost doesn't matter. I was here for the combat puzzles and character builds, not the lore. If you want narrative depth, play Disco Elysium. If you want to feel like you're running a D&D session with friends who actually show up on time, Solasta delivers.
Who Should Play This?
- Newcomers to CRPGs — This is the most approachable D&D game out there.
- D&D players who want to see their spells work exactly as they do at the table.
- Dungeon Masters looking for inspiration or a tool to prototype encounters.
- Anyone who believes CRPG combat should be tactical and transparent.
Solasta: Crown of the Magister doesn't aim to be the next Baldur's Gate. It aims to be the best digital D&D 5e simulator, and for the most part, it succeeds. With all DLC bundled in the Lightbringers Edition, it's worth the asking price. Just don't expect a story worth remembering — expect mechanics worth mastering.



Top comments (0)