GOFP follows Abeo Makena, a veteran private working for the government on Operation Fall Point. His mission: recover money and gold bars stolen from the Central Bank by mercenaries during a coup d’état. The gameplay focuses on:
Tactical combat and strategic planning
Stealth mechanics and environmental interactions
Realistic, cinematic environments
The beta version is now available for early feedback and testing.
🔧 Development Challenges
Solo Development: Designing gameplay, environments, AI, and narrative alone required careful planning and prioritization.
Unreal Engine Implementation:
Used Blueprints extensively for combat mechanics and mission scripting.
Focused on optimization to ensure smooth performance in realistic urban and rural environments.
Art and Environment Design:
Created modular assets to maintain consistency while saving development time.
Designed tactical layouts to encourage strategic decision-making.
Story Integration:
Balanced cinematic storytelling with player choice.
Ensured Abeo Makena’s missions are engaging and coherent.
🚀 Lessons Learned
Prioritize feedback early: releasing a beta version allows you to iterate based on real player experiences.
Focus on core gameplay loops before polishing graphics.
Document your process — sharing devlogs helps connect with the community and attracts early supporters.
🕹️ Try the Beta
The GOFP beta is now available on itch.io: [https://hoch-sandwich-studio.itch.io/gofp[]
Feedback, suggestions, or even collaborations are highly welcome. GOFP is not just a game — it’s a testament to what a solo indie developer can achieve with focus, dedication, and passion.
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