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Why our game pages have no login wall, and what that costs us in analytics
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Nov 1
Why our game pages have no login wall, and what that costs us in analytics
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webdev
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javascript
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performance
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indiedev
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2 min read
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My own interface kept spoiling the biggest moment in the game
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 31
My own interface kept spoiling the biggest moment in the game
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gamedesign
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ux
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indiedev
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devlog
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4 min read
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Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made
Артем Карпец
Артем Карпец
Артем Карпец
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Oct 31
Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made
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gamedev
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unity3d
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ar
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indiedev
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3 min read
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Google Play rejected your production access? 7 common reasons after the 14-day closed test (and how to fix each)
App Circle
App Circle
App Circle
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Oct 31
Google Play rejected your production access? 7 common reasons after the 14-day closed test (and how to fix each)
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android
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googleplay
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indiedev
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mobile
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3 min read
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How we keep game thumbnails fast when a page lists hundreds of games
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Oct 31
How we keep game thumbnails fast when a page lists hundreds of games
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webdev
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performance
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javascript
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indiedev
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2 min read
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Google Play Closed Testing for Games: Getting 12 Players to Stay for 14 Days
Ajmal
Ajmal
Ajmal
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TestLancer
Oct 31
Google Play Closed Testing for Games: Getting 12 Players to Stay for 14 Days
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gamedev
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android
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indiedev
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googleplay
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4 min read
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Three kinds of empty, and why my game's empty states were lying
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 30
Three kinds of empty, and why my game's empty states were lying
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ux
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gamedesign
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indiedev
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devlog
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4 min read
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Gluing leather right in a leathercraft game (Godot devlog)
HS Solution
HS Solution
HS Solution
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Oct 30
Gluing leather right in a leathercraft game (Godot devlog)
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gamedev
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godot
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devlog
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indiedev
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reaction
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3 min read
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Serving 56,000 game pages without a database meltdown: the boring caching choices that work
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Oct 30
Serving 56,000 game pages without a database meltdown: the boring caching choices that work
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webdev
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performance
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javascript
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indiedev
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3 min read
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How I decide which feature to cut (notes from building Tingbase)
Yuval Eizik
Yuval Eizik
Yuval Eizik
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Oct 30
How I decide which feature to cut (notes from building Tingbase)
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gamedev
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unity3d
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indiedev
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productivity
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2 min read
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Lightning that reads as real, and a storm that finally costs something
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 29
Lightning that reads as real, and a storm that finally costs something
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gamedesign
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vfx
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indiedev
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devlog
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4 min read
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AI voice tools for Unreal Engine you can ship for free (2026)
Forrest Reed
Forrest Reed
Forrest Reed
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Oct 29
AI voice tools for Unreal Engine you can ship for free (2026)
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unrealengine
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gamedev
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ai
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indiedev
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reaction
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7 min read
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i built a private mood journal for bipolar and launched two weeks ago - learning in public
Sanshray Ghorawat
Sanshray Ghorawat
Sanshray Ghorawat
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Oct 29
i built a private mood journal for bipolar and launched two weeks ago - learning in public
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mentalhealth
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startup
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ios
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indiedev
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reaction
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1 min read
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9 days ago I launched a game where every year of your life is one line. 8,589 choices, 0 visits back from shares
Dumb Game Lab
Dumb Game Lab
Dumb Game Lab
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Oct 29
9 days ago I launched a game where every year of your life is one line. 8,589 choices, 0 visits back from shares
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gamedev
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indiedev
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analytics
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webdev
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1 min read
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The quiet engineering of instant play: no install, no sign-up, no wait
Daniel Mercer
Daniel Mercer
Daniel Mercer
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Oct 29
The quiet engineering of instant play: no install, no sign-up, no wait
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webdev
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performance
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javascript
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indiedev
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3 min read
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