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Why our game pages have no login wall, and what that costs us in analytics

Why our game pages have no login wall, and what that costs us in analytics

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2 min read
My own interface kept spoiling the biggest moment in the game

My own interface kept spoiling the biggest moment in the game

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4 min read
Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made

Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made

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3 min read
Google Play rejected your production access? 7 common reasons after the 14-day closed test (and how to fix each)

Google Play rejected your production access? 7 common reasons after the 14-day closed test (and how to fix each)

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3 min read
How we keep game thumbnails fast when a page lists hundreds of games

How we keep game thumbnails fast when a page lists hundreds of games

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2 min read
Google Play Closed Testing for Games: Getting 12 Players to Stay for 14 Days

Google Play Closed Testing for Games: Getting 12 Players to Stay for 14 Days

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4 min read
Three kinds of empty, and why my game's empty states were lying

Three kinds of empty, and why my game's empty states were lying

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4 min read
Gluing leather right in a leathercraft game (Godot devlog)

Gluing leather right in a leathercraft game (Godot devlog)

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3 min read
Serving 56,000 game pages without a database meltdown: the boring caching choices that work

Serving 56,000 game pages without a database meltdown: the boring caching choices that work

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3 min read
How I decide which feature to cut (notes from building Tingbase)

How I decide which feature to cut (notes from building Tingbase)

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2 min read
Lightning that reads as real, and a storm that finally costs something

Lightning that reads as real, and a storm that finally costs something

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4 min read
AI voice tools for Unreal Engine you can ship for free (2026)

AI voice tools for Unreal Engine you can ship for free (2026)

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7 min read
i built a private mood journal for bipolar and launched two weeks ago - learning in public

i built a private mood journal for bipolar and launched two weeks ago - learning in public

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1 min read
9 days ago I launched a game where every year of your life is one line. 8,589 choices, 0 visits back from shares

9 days ago I launched a game where every year of your life is one line. 8,589 choices, 0 visits back from shares

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1 min read
The quiet engineering of instant play: no install, no sign-up, no wait

The quiet engineering of instant play: no install, no sign-up, no wait

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3 min read
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