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Designing Rhythm Game Difficulty: How We Scaled From 80 to 140 BPM Across 5 Elemental Realms

Designing Rhythm Game Difficulty: How We Scaled From 80 to 140 BPM Across 5 Elemental Realms

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2 min read
7,920 Minutes/Month Wasted on My Phone. Now What?

7,920 Minutes/Month Wasted on My Phone. Now What?

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8 min read
97 Downloads. $0 Revenue.

97 Downloads. $0 Revenue.

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6 min read
App Store Optimization for Niche Fitness Apps

App Store Optimization for Niche Fitness Apps

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3 min read
Haptic Feedback Patterns for Eyes-Free UX

Haptic Feedback Patterns for Eyes-Free UX

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3 min read
I Let Two Gradients Do All the Terrain Coloring for Me — Here's How It Works

I Let Two Gradients Do All the Terrain Coloring for Me — Here's How It Works

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2 min read
After some questionable vibe coding, I made this

After some questionable vibe coding, I made this

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2 min read
You Can't Submit Your App Without a Privacy Policy URL. Here's the Fastest Way to Get One.

You Can't Submit Your App Without a Privacy Policy URL. Here's the Fastest Way to Get One.

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5 min read
I Lost $80 on My Trading Bot — Here's What I Rebuilt

I Lost $80 on My Trading Bot — Here's What I Rebuilt

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8 min read
I Built My Own Wordle Engine to Support How I Actually Think

I Built My Own Wordle Engine to Support How I Actually Think

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3 min read
Why I Still Build Websites From Scratch in 2026

Why I Still Build Websites From Scratch in 2026

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1 min read
From Excel Sheets to a Full Trading Terminal: How I Built MulMarket as a Solo Developer

From Excel Sheets to a Full Trading Terminal: How I Built MulMarket as a Solo Developer

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3 min read
Sprite jitter in pixel art? Here’s a real Fix Alignment before/after from Sprite Studio

Sprite jitter in pixel art? Here’s a real Fix Alignment before/after from Sprite Studio

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1 min read
A quick trick to remove sprite jitter in pixel-art animations

A quick trick to remove sprite jitter in pixel-art animations

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1 min read
Why 90% of my indie games never launch (and the application I built to fix it)

Why 90% of my indie games never launch (and the application I built to fix it)

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2 min read
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