If you’ve been on LinkedIn lately, you’ve likely seen the "Zip" puzzle. It’s a beautifully simple grid-based game where you connect numbers in a path. While the game looks simple, implementing it with high-performance reactivity, smooth visual feedback, and infinite background puzzle generation is a great test for any front-end toolset.
Live Demo: sathvikc.github.io/linkedin-zip-puzzle/
Source Code: github.com/sathvikc/linkedin-zip-puzzle
Lume-JS Website: sathvikc.github.io/lume-js/
The Challenge: Beyond Manual DOM Manipulation
In a game like Zip, every move triggers a waterfall of UI changes:
- The cell you clicked becomes "active."
- A "path dot" appears.
- "Connector lines" must draw themselves between the current cell and the previous/next cells.
- The "Cells Visited" counter increments.
- Win detection checks if the grid is full.
Doing this manually with document.getElementById is a recipe for spaghetti code.
The Solution: Lume-JS & Ruthless Minimalism
Lume-JS is built on the philosophy of "Ruthless Minimalism." At under 2KB, it provides a Proxy-based reactivity system that is both intuitive and powerful. Unlike VDOM-heavy frameworks, Lume-JS performs surgical DOM updates, which is critical for a game where the UI state changes with every pixel of mouse movement.
1. The Reactive State (An "Antidote" to Spaghetti Code)
Everything in the game starts with a single state() object.
const gameState = state({
path: [],
cells: generateInitialGrid(),
elapsedSeconds: 0
});
2. Surgical Reactivity vs. Virtual DOM
The magic happens in the rendering. Instead of re-rendering the whole board or diffing a heavy Virtual DOM, we use the repeat addon. Each cell gets its own reactive effect.
render: (cellData, el) => {
effect(() => {
const pathIdx = gameState.path.indexOf(cellData.index);
el.classList.toggle('active', pathIdx !== -1);
});
}
This ensures the browser does the absolute minimum work necessary. In a 6x6 grid, when you move your mouse, only a single cell's classes are updated. No reconciliation, no complex diffing—just raw performance.
3. Offloading the Brain: Infinite Puzzles via Web Workers
Generating a valid, solvable Zip puzzle is computationally expensive. To keep the UI at 60fps, I offloaded the "Brain" to a Web Worker using Comlink. This allows for infinite background generation—the game is already preparing your next puzzle while you're still connecting the dots on the current one.
Why Lume-JS? The "Go-Style" Frontend
In an era where front-end bundles are ballooning, Lume-JS proves that you don't need a massive runtime to build premium experiences. It gives you the "DX" (Developer Experience) of a major framework with the performance of vanilla JavaScript.
Whether you're building a viral puzzle game or a complex enterprise dashboard, Lume-JS is a reminder that sometimes, less truly is more.
Resources & Links
- Play the Game: sathvikc.github.io/linkedin-zip-puzzle/
- View the Source Code: github.com/sathvikc/linkedin-zip-puzzle
- Learn Lume-JS: sathvikc.github.io/lume-js/
- Join the Conversation: Catch me on LinkedIn where I talk about micro-libraries and web performance!
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