Let’s use IntelliJ as a game engine
Ever wondered what would happen if you repurposed one of the world’s most powerful IDEs to build a game? Alexandros Chatzizacharias did exactly that, using the IntelliJ plugin platform to implement game logic, render graphics, and even wrestle with rogue mutable variables trying to destroy your cursor. Along the way, he shares the hilarious head-scratching moments and “aha!” breakthroughs that came from shoehorning sprites and physics into a code editor.
This talk is a celebration of curiosity and off-beat experimentation. You’ll walk away inspired (and amused) by how pushing tools beyond their intended use can spark unexpected innovations—and enjoy a few good laughs while doing it.
Watch on YouTube
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