Ever wondered what would happen if you turned IntelliJ IDEA into a makeshift game engine? Alexander Chatzizacharias did exactly that, using the IntelliJ plugin platform to handle everything from sprites and physics to rogue mutable variables trying to wreck your cursor. His talk is a playful deep dive into the absurdity (and occasional brilliance) of bending a sophisticated IDE to run game logic and render graphics—all in the name of fun.
If you’re fueled by curiosity and love offbeat experiments, this session will spark inspiration and laughs alike. Alexander shares the head-scratching moments, “aha!” breakthroughs, and pure silliness of the project, proving that sometimes the best innovations come from pushing your tools—and your sanity—just a bit further.
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