Let’s Use IntelliJ as a Game Engine
Ever wondered what happens when you bend one of the most powerful IDEs into a makeshift game engine? Alexander Chatzizacharias did just that—using the IntelliJ plugin platform to handle sprites, simulate physics and even fend off a rogue mutable variable hell-bent on destroying your cursor. Expect equal parts “what am I doing?” head-scratching, “aha!” breakthroughs and gleeful absurdity.
This talk is for anyone who believes the best projects come from pure curiosity (and a healthy dose of fun). You’ll walk away chuckling at the chaos, inspired by the unexpected innovations that pop up when you push your favorite tools way outside their comfort zone.
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