Front-end Developper from 🇫🇷
Working mostly with React, NextJS, Tailwind, Typescript.
Making GameUI tutorials on http://gameuionweb.com
react-three-fiber and threejs enthusiast ✨
The current scripts works well for a grid based game, either 2D or 3D since collision and movement are computed based on tiles. For a non grid game it would be best to use something like use-canon or plankjs depending what your game needs.
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This is amazing. Do you think a lot of the 2D scripts for things like colliders and movement would adapt well to 3D?
The current scripts works well for a grid based game, either 2D or 3D since collision and movement are computed based on tiles. For a non grid game it would be best to use something like use-canon or plankjs depending what your game needs.