If youโre preparing for tech interviews or aiming to write cleaner, scalable code โ this post is for you.
โExplain SOLID principlesโ is one of the most frequently asked interview questions in software engineering.
๐งฉ S โ Single Responsibility Principle (SRP)
โก Every class or module should have one reason to change.
Example: A class handling both user login and email sending should be split โ one for authentication, one for notifications.
๐งฉ O โ Open/Closed Principle (OCP)
โก Code should be open for extension, closed for modification.
Example: Instead of editing existing code to add a new payment method, add a new class that implements a common interface.
๐งฉ L โ Liskov Substitution Principle (LSP)
โก Subclasses should be replaceable for their parent classes without breaking functionality.
Example: If Bird has fly(), then Ostrich shouldnโt inherit from Bird since it canโt fly.
๐งฉ I โ Interface Segregation Principle (ISP)
โก Donโt force classes to implement methods they donโt need.
Example: Instead of one giant Worker interface, split it into Eater and Sleeper so each class implements only what it needs.
๐งฉ D โ Dependency Inversion Principle (DIP)
โก Depend on abstractions, not concretions.
Example: Instead of hardcoding a database connection, use an interface โ so you can switch from MySQL to MongoDB easily.
Following SOLID makes your code cleaner, testable, and scalable โ qualities every great developer (and interviewer!) looks for.
Which SOLID principle do you find hardest to apply in real-world projects โ and why?

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