# stencil; abstract stencil calculation

### termoshtt Mar 17

I am developing a library for stencil calculation in Rust.

https://github.com/termoshtt/stencil

Abstract stencil calculation

stencil v0.2 is published on crates.io, and you can use it through cargo:

```
[dependencies]
stencil = "0.2"
```

The full document is available on docs.rs.

## StencilArray trait

This library abstract a stencil calculation through `StencilArray`

trait:

```
/// Array with stencil calculations
pub trait StencilArray<St>: NdArray
where
St: Stencil<Elem = Self::Elem, Dim = Self::Dim>,
{
/// Execute a stencil calculation
fn stencil_map<Output, Func>(&self, out: &mut Output, Func)
where
Output: NdArray<Dim = Self::Dim>,
Func: Fn(St) -> Output::Elem;
}
```

`stencil_map`

function is the core of this crate. Basic example is here:

```
let mut a = torus::Torus::<f64, Ix1>::zeros(n);
let mut b = a.clone();
a.coordinate_fill(|x| x.sin());
let dx = a.dx();
a.stencil_map(&mut b, |n: N1D1<f64>| (n.r - n.l) / (2.0 * dx));
```

This crate defines `Torus<A, D>`

, which represents N-dimensional torus. `a`

denotes one-dimensional torus, we can regard it as a region with periodic boundary condition. The second argument of `stencil_map`

, a lambda function `|n: N1D1<f64>| (n.r - n.l) / (2.0 * dx)`

denotes a central difference. `N1D1`

means 1-neighbor on 1-dimensional space. So, this example describes a central difference of `sin(x)`

function, i.e. `cos(x)`

is set `b`

.

`N1D1<A>`

is a small struct:

```
/// one-neighbor, one-dimensional stencil
#[derive(Clone, Copy)]
pub struct N1D1<A: LinalgScalar> {
/// left
pub l: A,
/// right
pub r: A,
/// center
pub c: A,
}
```

and implements the trait `Stencil`

. It has values around "what we focused on"; when we update `b[i]`

using `a`

, `n`

has `a[i]`

as `n.c`

and its neighbors `a[i-1]`

as `n.l`

and `a[i+1]`

as `n.r`

. This crate abstracts the stencil calculation in this way.

The implementation of `StencilArray`

for the `Torus<A, D>`

describes how to get `N1D1`

from the array `a`

. Currently, there are three `Stencil`

s: `N1D1<A>`

, `N2D1<A>`

, and `N1D2<A>`

, and two `StencilArray`

s: `Torus<A, D>`

and `Line<A, P: Padding, E: Edge>`

. The `Line`

has a padding at the each edge of line, and it can be regarded as a fixed boundary condition.

## Manifold trait

stencil crate introduces one more useful trait, `Manifold`

:

```
/// Uniformly coordinated array
pub trait Manifold: NdArray {
/// Type of coordinate
type Coordinate;
/// Increment of coordinate
fn dx(&self) -> Self::Coordinate;
/// Fill manifold by a function
fn coordinate_fill<F>(&mut self, F)
where
F: Fn(Self::Coordinate) -> Self::Elem;
/// Map values on manifold using a function
fn coordinate_map<F>(&mut self, F)
where
F: Fn(Self::Coordinate, Self::Elem) -> Self::Elem;
}
```

This trait gives array a coordinate. This is useful to set value of array by mathematical function as you see above example

```
a.coordinate_fill(|x| x.sin());
```

`x`

is set by the implementation of `Manifold`

for each objects.

## Example1: Diffusion equation

Let us solve the diffusion equation for both periodic and fixed boundary conditions:

```
fn periodic(r: Sender<Vec<f64>>) {
let dt = 1e-3;
let mut t = torus::Torus::<f64, Ix1>::zeros(32);
t.coordinate_fill(|x| x.sin());
let dx = t.dx();
let mut s = t.clone();
for _step in 0..3000 {
t.stencil_map(&mut s, |n: N1D1<f64>| {
let d2 = (n.l + n.r - 2.0 * n.c) / (dx.powi(2));
n.c + dt * d2
});
r.send(s.as_view().to_vec()).unwrap();
swap(&mut t, &mut s);
}
}
```

```
fn fixed(r: Sender<Vec<f64>>) {
let dt = 1e-3;
let mut t = Line::<f64, P1, Closed>::new(64, 0.0, 1.0, 2.5 * PI);
t.coordinate_fill(|x| x.sin());
let dx = t.dx();
let mut s = t.clone();
for _step in 0..10000 {
t.stencil_map(&mut s, |n: N1D1<f64>| {
let d2 = (n.l + n.r - 2.0 * n.c) / (dx.powi(2));
n.c + dt * d2
});
r.send(s.as_view().to_vec()).unwrap();
swap(&mut t, &mut s);
}
}
```

This example uses asink for storing data. Please see the last post.

## Example2: KdV equation

At last, we solve KdV equation using the ZK-scheme:

```
fn kdv(r: Sender<Vec<f64>>) {
let dt = 1e-5;
let mut t = torus::Torus::<f64, Ix1>::zeros(128);
t.coordinate_fill(|x| x.sin());
let dx = t.dx();
let mut b = t.clone();
let mut n = t.clone();
for step in 0..1_000_000 {
t.stencil_map(&mut n, |n: N2D1<f64>| {
// ZK scheme
let uux = (n.l + n.c + n.r) * (n.r - n.l) / (3.0 * dx);
let u3 = (n.rr - 2.0 * n.r + 2.0 * n.l - n.ll) / dx.powi(3);
uux + 0.01 * u3
});
azip!(mut n, b in { *n = b - dt * *n });
if step % 1000 == 0 {
r.send(n.as_view().to_vec()).unwrap();
}
swap(&mut t, &mut b);
swap(&mut t, &mut n);
}
}
```

Leap-frog algorithm can also be written easily.

Please see the examples/ directory for full examples.

I'd like to get your feedback. Thanks.

(open source and free forever β€οΈ)