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Trevor Lee
Trevor Lee

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Implement a Simple WASM Calculator in Rust Using Leptos, and with DumbCalculator

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Development Environment

Here I will assume program development tools like

  • Of cause, the Rust programming language itself.
  • The popular VSCode program development editor / IDE, with the extension rust-analyzer
  • Preferably the popular source control tool GIT.

Rust Crates Used

Preparation for WASM Development

WASM development in Rust can be enabled with the Trunk tool.
Indeed, Trunk is used here, and we install Trunk like

cargo install trunk
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After installing Trunk, we will also need to add the Rust target wasm32-unknown-unknown, like

rustup target add wasm32-unknown-unknown
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Kick-starting wasm_calculator

To get kick-started, create a new Rust project wasm_calculator like

cargo new wasm_calculator
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Open the just created folder wasm_calculator with VSCode like

cd wasm_calculator
code .
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In VSCode, open and edit Cargo.toml adding the necessary dependencies, like

...
[dependencies]
leptos = { version = "0.6.5", features = ["csr"] }
rusty_dumb_tools = "0.1.7"
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Add the Trunk config file Trunk.toml with content like

[build]
target = "trunk.html"
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Add trunk.html, which is sort of the template for our final output index.html

<!DOCTYPE html>
<html>
  <head><meta charset="UTF-8"></head>
  <body></body>
</html>
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Note that without the above mentioned Trunk.toml config file, Trunk will in fact look for index.html as the template instead.

Our WASM code will be "mounted" to <body> of this trunk.html, let's see it working

trunk serve --open
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This will run the Trunk server serving the trunk.html merged with whatever WASM code in main.rs

The server will keep running, and hot update the page whenever trunk.html or main.rs changed

Say, change the <body> of trunk.html to

<body><h3>&mdash; WASM Calculator &mdash;</h3></body>
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See that the browser page is changed accordingly.

The Basis of wasm_calculator

The initially generated main.rs is actually not WASM code to be "mounted" to <body>.
To "mount" some simple WASM code (written in Rust), can change main.rs like

use leptos::*;
fn main() {
    mount_to_body(move || {
        view! {
            <div style="color:red">Hello, World!</div>
        }
    });
}
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Again, our modification will be hot-deployed, and we should see that

<div style="color:red">Hello, World!</div>
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is "mounted" to <body>, after <h3>&mdash; WASM Calculator &mdash;</h3>

Here is some little insights from the above code:

  • mount_to_body is the function provided by Leptos to "mount" WASM code (written in Rust) to <body>
  • mount_to_body can accept a closure which accepts no argument and returns the result of calling the view! macro, which is of cause also provided by Leptos.
  • Inside view!, we write "HTML" -- like <div style="color:red">Hello, World!</div> -- which even looks like plain HTML, is in fact valid Rust code to be pre-processed by the macro view!.

In fact, normally, we will be coding our WASM code, in an App() function, and "mount" it like

use leptos::*;
fn main() {
    mount_to_body(move || view! { <App/> });
}
fn App() -> impl IntoView {
    view! {
        <div style="color:red">Hello, World!</div>
    }
}
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As mentioned above, things inside view! will be pre-processed to be transcribed to Rust code in compile time, hence, we should be able to include regular Rust code inside view! like

fn App() -> impl IntoView {
    let color = "red";
    let who = "World"; 
    view! {
        <div style={format!("color:{}", color)}>Hello, {who}!</div>
    }
}
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As shown, we can enclose regular Rust code inside {} as above {format!("color:{}", color)} and Hello, {who}!

We can even "nest" view! like

fn App() -> impl IntoView {
  let color = "red";
  let who = "World"; 
  view! {
    {
      view! {
        <div style={format!("color:{}", color)}>Hello, {who}!</div>
      }
    }
  }
}
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Why "nest" view!? Hopefully, it will become apparent in later sections.

Let's extract the styling of the <div> to live else-where. Indeed, we can put our CSS in trunk.html and use it in App() like

trunk.html

<!DOCTYPE html>
<style>
  .test-class {
    color: green;
  }
</style>
...
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main.rs

...
fn App() -> impl IntoView {
  let who = "World"; 
  view! {
    {
      view! {
        <div class="test-class">Hello, {who}!</div>
      }
    }
  }
}
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Now, let's add two buttons to it to make it interactive.

Note that Leptos will render HTML once only -- like the above App() will only be called once to generate initial HTML code -- any updates are triggered with "signals", and rendered with closures (more about this later).

Therefore, to make it interactive, not only we will need to add some interactive HTML elements, like <button>, we will also need to make use of "signals" as well.

First, let's add two <button>s, and be able to log to the browser's console when any of the button is clicked:

use leptos::*;
use leptos::logging::log;
use web_sys::MouseEvent;
...
fn App() -> impl IntoView {
  let who = "World"; 
  let on_clicked = |ev: MouseEvent| {
    let value = event_target_value(&ev);
    log!("* clicked value [{}]", value);
  };
  view! {
    {
      view! {
        <div class="test-class">Hello, {who}!</div>
      }
    }
    <button on:click=on_clicked value="1">I am 1</button>
    <button on:click=on_clicked value="2">I am 2</button>
  }
}
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Notes:

  • Two more dependencies
    use leptos::logging::log;
    use web_sys::MouseEvent;
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  • The closure defined by on_clicked will be called when any one of the button is clicked
    <button on:click=on_clicked value="1">I am 1</button>
    <button on:click=on_clicked value="2">I am 2</button>
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Notice that the two <button>s are placed in the same level as the "nested" view!

  • Each button is associated with a value (e.g. value="1"), and when a button is clicked, the associated value is retrieved and printed out to the browser's console
    let value = event_target_value(&ev);
    log!("* clicked value [{}]", value);
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Now, let's make use of "signal" to trigger update of the <div> content

fn App() -> impl IntoView {
  let (clicked_value, set_clicked_value) = create_signal(String::from(""));
  let on_clicked = move |ev: MouseEvent| {
    let value = event_target_value(&ev);
    log!("* clicked value [{}]", value);
    set_clicked_value.set(value);
  };
  view! {
    {
      move || view! {
        <div class="test-class"> {
          let value = clicked_value.get();
          format!("Hello, [{}]!", value)
        } </div>
      }
    }
    <button on:click=on_clicked value="1">I am 1</button>
    <button on:click=on_clicked value="2">I am 2</button>
  }
}
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Notes:

  • The "signal" is created like
    let (clicked_value, set_clicked_value) = create_signal(String::from(""));
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  • such a "signal" is composed of a "getter" clicked_value and a "setter" set_clicked_value
  • the type of the "signal" is String, and the "signal" is initialized to the empty String
    • The "setter" set_clicked_value is called to set new value in the closure defined by on_click, which is called when any of the button is clicked
  let on_clicked = move |ev: MouseEvent| {
    ...
    set_clicked_value.set(value);
  }
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Notice that the closure captures variables, like set_clicked_value, moved; and this is the requirement of using "signal"

  • The "user" of the "signal" is the <div> created by the nested view!
    move || view! {
      <div class="test-class"> {
        let value = clicked_value.get();
        format!("Hello, [{}]!", value)
      } </div>
    }
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Notice:

  • the "nested" view is now a "moved" closure, since it is using the "signal" to get the new value set
  • the value set is returned by calling clicked_value.get()
  • by using the "signal", Leptos knows that the closure need be called again to update the content of the nested view! when the "signal" is updated
    • Here is what will happen when a button is clicked
  • the closure on_click gets called
  • the "signal" gets updated when set_clicked_value is called
  • the closure of the "nested" view! gets called when the "signal" is updated, which will update the <div> generated by the "nested" view!

Let's change the buttons to ones that simulate the key presses for 1 + 2 =

  <button on:click=on_clicked value="1">1</button>
  <button on:click=on_clicked value="+">+</button>
  <button on:click=on_clicked value="2">2</button>
  <button on:click=on_clicked value="=">=</button>
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And also add DumbCalculator into the picture

...
use std::cell::RefCell;
use rusty_dumb_tools::calculator::*;
...
fn App() -> impl IntoView {
  let calculator_ref = RefCell::new(DumbCalculator::new());
  let (clicked_value, set_clicked_value) = create_signal(String::from(""));
  let on_clicked = move |ev: MouseEvent| {
    let value = event_target_value(&ev);
    log!("* clicked value [{}]", value);
    set_clicked_value.set(value);
  };
  view! {
    {
      move || view! {
        <div class="test-class"> {
          let mut calculator = calculator_ref.borrow_mut();
          let value = clicked_value.get();
          if !value.is_empty() {
            calculator.push(value.as_str()).unwrap();
          }
          let result_value = calculator.get_display_sized(10);
          format!("[{}]", result_value)
        } </div>
      }
    }
    <button on:click=on_clicked value="1">1</button>
    <button on:click=on_clicked value="+">+</button>
    <button on:click=on_clicked value="2">2</button>
    <button on:click=on_clicked value="=">=</button>
  }
}
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Notes:

  • An instance of DumbCalculator is created and stored in a RefCell, and assigned to calculator_ref; note that even calculator_ref is immutable, the instance of DumbCalculator can be retrieved mutable
    let calculator_ref = RefCell::new(DumbCalculator::new());
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Note that since App() will only be called one, only a single instance of DumbCalculator will ever be created, unless the browser page is refreshed.

  • The "nested" view! code for the <div> is changed to something like
    <div class="test-class"> {
      let mut calculator = calculator_ref.borrow_mut();
      let value = clicked_value.get();
      if !value.is_empty() {
        calculator.push(value.as_str()).unwrap();
      }
      let result_value = calculator.get_display_sized(10);
      format!("[{}]", result_value)
    } </div>
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  • The instance of DumbCalculator is "borrowed" mutable

      let mut calculator = calculator_ref.borrow_mut();
    
  • The button value, which is supposed to simulate calculator key press, is pushed to the DumbCalculator like

      calculator.push(value.as_str()).unwrap();
    
  • What the calculator display should look like is rendered in the content of the <div>

      let result_value = calculator.get_display_sized(10);
      format!("[{}]!", result_value)
    

Now, let's add two buttons for "AC" (all cancel) as well as "⬅" (undo)

fn App() -> impl IntoView {
  let calculator_ref = RefCell::new(DumbCalculator::new());
  let (clicked_value, set_clicked_value) = create_signal(String::from(""));
  let on_clicked = move |ev: MouseEvent| {
    let value = event_target_value(&ev);
    log!("* clicked value [{}]", value);
    set_clicked_value.set(value);
  };
  view! {
    {
      move || view! {
        <div class="test-class"> {
          let mut calculator = calculator_ref.borrow_mut();
          let value = clicked_value.get();
          if value == "ac" {
            calculator.reset();
          } else if value == "<" {
            calculator.undo();
          } else if !value.is_empty() {
            calculator.push(value.as_str()).unwrap();
          }
          let result_value = calculator.get_display_sized(10);
          format!("[{}]", result_value)
        } </div>
      }
    }
    <button on:click=on_clicked value="1">1</button>
    <button on:click=on_clicked value="+">+</button>
    <button on:click=on_clicked value="2">2</button>
    <button on:click=on_clicked value="=">=</button>
    <div>
      <button on:click=on_clicked value="ac">AC</button>
      <button on:click=on_clicked value="<">{"⬅"}</button>
    </div>
  }
}
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Notes:

  • The two additional buttons are added below the 1 + 2 = buttons like
    <div>
      <button on:click=on_clicked value="ac">AC</button>
      <button on:click=on_clicked value="<">{"⬅"}</button>
    </div>
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  • Clicking of the two buttons are handled like
    let value = clicked_value.get();
    if value == "ac" {
      calculator.reset();
    } else if value == "<" {
      calculator.undo();
    } else if !value.is_empty() {
      calculator.push(value.as_str()).unwrap();
    }
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We are getting closer and closer. Let's add to the code the capability of showing the history of the calculator.

For this, we will be using another history "signal".

fn App() -> impl IntoView {
  let calculator_ref = RefCell::new(DumbCalculator::new());
  let (clicked_value, set_clicked_value) = create_signal(String::from(""));
  let (history, set_history) = create_signal(String::from(""));
  let on_clicked = move |ev: MouseEvent| {
    let value = event_target_value(&ev);
    log!("* clicked value [{}]", value);
    set_clicked_value.set(value);
  };
  view! {
    {
      move || view! {
        <div class="test-class"> {
          let mut calculator = calculator_ref.borrow_mut();
          let value = clicked_value.get();
          if value == "ac" {
            calculator.reset();
          } else if value == "<" {
            calculator.undo();
          } else if !value.is_empty() {
            calculator.push(value.as_str()).unwrap();
          }
          let history = calculator.get_history_string(true);
          match &history {
            Some(hist) => set_history.set(hist.to_string()),
            None => set_history.set("".to_string()),  
          }
          let result_value = calculator.get_display_sized(10);
          format!("[{}]", result_value)
        } </div>
      }
    }
    <button on:click=on_clicked value="1">1</button>
    <button on:click=on_clicked value="+">+</button>
    <button on:click=on_clicked value="2">2</button>
    <button on:click=on_clicked value="=">=</button>
    <div>
      <button on:click=on_clicked value="ac">AC</button>
      <button on:click=on_clicked value="<">{"⬅"}</button>
      {move || view! {
        <span> { history.get() } </span>
      }}
    </div>
  }
}
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Notes:

  • The history "signal" is added like
    let (history, set_history) = create_signal(String::from(""));
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  • The history if set after pushing value to the calculator
    let history = calculator.get_history_string(true);
    match &history {
      Some(hist) => set_history.set(hist.to_string()),
      None => set_history.set("".to_string()),  
    }
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  • The updated history is displayed next to the "⬅" button
    {move || view! {
      <span> { history.get() } </span>
    }}
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Finally

Finally, let's add all the whistles and bells and finish off our calculator ...

Simply ... please replace the corresponding file as listed here:

Or ... simply ... clone the GitHub repo https://github.com/trevorwslee/wasm_calculator

Manually Deploy to GitHub Page

Now that we have the final result WASM calculator, we may want to deployed it to GitHub Pages.

Assuming a GitHub account, say like mine -- trevorwslee, I can easily post some static pages to my GitHub Pages -- https://trevorwslee.github.io/

What I needed is a GitHub repository with the "same" name trevorwslee.github.io -- https://github.com/trevorwslee/trevorwslee.github.io

In order for GitHub Pages to host our WASM Calculator app

  • With Trunk, build release version specifying the context to use in GitHub Pages, like mine
  • To build such release, run Trunk like
  trunk build --release --public-url "WASMCalculator"
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Enjoy!

Peace be with you!
May God bless you!
Jesus loves you!
Amazing Grace!

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