If you are working in an NVIDIA HPC SDK environment and want to build llama.cpp with CUDA support, one reliable approach is to use GCC/G++ for the C/C++ parts and NVCC for the CUDA parts.
This setup is practical because some compiler warning flags used by projects like ggml/llama.cpp are commonly supported by GCC/Clang, but may not be accepted by other C++ compilers. By explicitly selecting gcc and g++, you reduce the risk of compiler-flag incompatibilities, while still enabling CUDA with nvcc.
Recommended CMake Commands
Run the following commands from the project root directory:
cmake -S . -B build \
-DGGML_CUDA=ON \
-DCMAKE_C_COMPILER=gcc \
-DCMAKE_CXX_COMPILER=g++ \
-DCMAKE_CUDA_COMPILER=nvcc
cmake --build build -j
What These Options Do
-DGGML_CUDA=ON
Enables CUDA support in the ggml backend used by llama.cpp.-DCMAKE_C_COMPILER=gccand-DCMAKE_CXX_COMPILER=g++
Ensures the C and C++ source files are compiled with GCC/G++, which typically supports the warning and build flags used by many open-source projects.-DCMAKE_CUDA_COMPILER=nvcc
Uses NVIDIA’s CUDA compiler for CUDA code, ensuring proper GPU compilation.cmake --build build -j
Builds the project using parallel jobs (the build system decides how many), which usually speeds up compilation.
Summary
In an NVIDIA HPC SDK environment, explicitly selecting gcc/g++ for host compilation and nvcc for CUDA compilation is a simple and effective way to build llama.cpp with CUDA enabled. This approach is also easy to reproduce across systems and tends to avoid compiler option conflicts.
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