Why Most Engineers Struggle With Low-Level Design Interviews (And How to Actually Practice)
Low-Level Design (LLD) interviews are weird.
Most engineers walk in knowing:
- OOP concepts
- SOLID principles
- Design patterns
Yet many still struggle to explain a clean design under pressure.
I've been there.
After preparing for and discussing LLD interviews with multiple engineers, I realized the problem isn't lack of knowledge β it's lack of practice in the right way.
This article breaks down:
- why LLD interviews feel harder than they should
- what interviewers actually evaluate
- and how to practice LLD so it sticks
The core problem: We prepare LLD the wrong way
Most LLD prep looks like this:
- Read OOP theory
- Memorize SOLID principles
- Skim design pattern examples
- Watch a few walkthrough videos
This builds awareness, but not skill.
In interviews, candidates usually fail at:
- structuring their approach
- identifying responsibilities cleanly
- explaining trade-offs
- evolving a design incrementally
LLD interviews are not about dumping knowledge β they're about how you think.
What interviewers actually look for in LLD
Across companies, interviewers tend to evaluate:
1. Problem understanding
- Do you ask clarifying questions?
- Do you understand scope and constraints?
2. Object modeling
- Can you identify the right entities?
- Are responsibilities well separated?
3. Design structure
- Do relationships make sense?
- Are you over-engineering or under-engineering?
4. Extensibility & trade-offs
- Can your design evolve?
- Can you explain why you chose this approach?
Notice something?
None of this is about "remembering the correct pattern".
A practical way to approach any LLD interview
A reliable mental model that works across problems:
1. Clarify requirements first
Before touching diagrams or code:
- Ask about use cases
- Identify constraints
- Clarify what's in and out of scope
Jumping straight to design is a red flag.
2. Identify actors and core entities
Extract nouns from the problem statement:
- Users
- Systems
- Objects
Then assign clear responsibilities to each.
This step alone prevents most "god object" designs.
3. Design class diagrams
Use diagrams to:
- define relationships
- decide ownership
- choose composition vs inheritance
This is where good designs become visible.
4. Translate design into code
Your design should:
- map cleanly to code
- feel implementable
- avoid hard-coding behaviors
If your design can't be expressed cleanly in code, it needs refinement.
5. Review and iterate
Strong candidates:
- explain trade-offs
- point out limitations
- suggest improvements
LLD is about reasoning, not perfection.
Why "correct answers" don't exist in LLD
One important mindset shift:
There is rarely a single correct design in LLD.
Instead, there are:
- reasonable trade-offs
- better and worse abstractions
- context-dependent decisions
Interviewers want to see:
- clarity of thought
- justification of choices
- ability to adapt
Practicing only "final solutions" misses this entirely.
The missing piece: Interview-style practice
Here's what most prep resources lack:
- Practicing the entire flow
- Getting feedback on why a design works or doesn't
- Iterating on designs, not just reading them
While preparing, I ended up building a visual-first LLD practice platform to mirror how interviews actually happen.
If you're curious, you can explore it here:
π https://www.lowleveldesignmastery.com
On top of in-depth concept explanations, there's an interactive LLD playground that guides you through the entire interview flow:
- Pick a problem
- Clarify requirements
- Draw class diagrams
- Write code
- Get AI feedback + detailed solutions
The playground has 30+ problems across difficulty levels, with solutions available in Python, Java, JavaScript/TypeScript, C++, and C# β each with detailed explanations.
There's also an interactive playground to practice LLD problems end-to-end:
π https://www.lowleveldesignmastery.com/playground
Example problems to get started:
π Explore all concepts and problems
How to know if your LLD prep is working
Ask yourself:
- Can I explain my design clearly without rushing?
- Can I justify why I chose composition over inheritance?
- Can I evolve the design when requirements change?
- Can I defend trade-offs calmly?
If the answer is "yes", you're on the right track.
Final thoughts
Low-Level Design interviews aren't about brilliance.
They're about structured thinking, communication, and practice.
Stop optimizing for memorization.
Start optimizing for design reasoning.
That's what actually moves the needle.
π Feedback welcome
If you've interviewed recently:
- What part of LLD did you struggle with?
- What helped you improve?
Happy to learn from others' experiences.

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