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If It Hurts, Do It More Often

Hi and welcome back to Weekly Dev Tips. I’m your host Steve Smith, aka Ardalis.

This is episode 40, in which I'll talk about the paradoxical advice, "if it hurts, do it more often."

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If It Hurts, Do It More Often

I've meant to do an episode or article on this topic for a while. It's advice I've been giving to my mentoring and corporate clients for years. Let's dive in after a quick plug for this show's sponsor, devBetter.

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Show Notes / Transcript

I've given the advice "if it hurts, do it more often" for years, but in preparing for this episode I did some research on the phrase to see where I might have picked it up. I found a few articles, including a nice one from Martin Fowler, which I've linked from the show notes. I'll describe my own thoughts and how I usually present the concept, and then add in some of the interesting elements Fowler and others expand upon.

"If it hurts, do it more often." On its face this phrase makes no sense. Putting your hand on a hot stove hurts... so, should you do that more often? Of course not. The advice applies to business and software processes, and the implied context is that whatever "it" is, it's something that you need to do as part of your process. You'll find that a list of painful-but-necessary activities involved in shipping working software includes almost every step of building software. Compiling. Integrating. Deploying. Installing. Debugging. Testing. Pretty much all of these activities are much more difficult and painful if you try and do them rarely compared to if you do them all the time.

So, if you find yourself looking at your process and making decisions in order to minimize how often you perform some necessary part of your process because it's painful, I'm going to go the other way and say do it MORE OFTEN, not less. There's a scene in the Tom Clancy story Clear and Present Danger in which Jack Ryan is in a briefing with the President, who is having to deal with some scandal involving a friend of his. The President's team are advising him to distance himself from his friend, but Jack speaks up and advises just the opposite. Instead of distancing, go the other way. If the press asks if you're friends, tell them you're LIFELONG friends. Don't give them anywhere to go with it. Everyone is aghast at this advice, but of course the president takes the advice and presumably it works out well for him. I feel just like Jack Ryan when I'm giving the counterintuitive advice of doing things more frequently despite how painful they are. It's only natural to minimize pain, and the obvious approach is avoidance. But this just increases how much pain there is when the task must, eventually be done.

When you force yourself to perform part of your process more frequently, the pain decreases dramatically. There are several reasons for this. The tasks becomes more familiar, you gain proficiency, you haven't forgotten what you did last time, and there's been less time to add scope and complexity between steps. All of these natural effects of putting less time between repetitions of the task result in less pain. There are also steps that your team will almost certainly take to reduce pain, like automation. If you have a painful task you do twice a year, it's almost certainly not worth automating. The effort involved in automation will only be recovered a couple of times per year. But if you are performing that same task every month, every week, or every day it very quickly starts to make sense to automate the parts of the process that you can. And once it's automated, the pain drops dramatically.

A client I work with used to have very painful deployments. They would only deploy every month or two, and doing so was always a big source of pain. Many team members would come into the office at 4am on a weekday to get ready for the deployment. The goal was to complete the deployment before customers came into the office that day. There were a lot of QA and dev team heroics. Most of the time, he deployment wouldn't be 100% successful, and often 2-3 or more additional small deployments would be required to address issues that were discovered in production. In discussing this problem, my recommendation was, wait for it, to deploy more often. Nobody really was excited by this notion, least of all the team members who were getting up at 4am for these deployment days. I decided to bet on my recommendation with data. The team didn't have a fixed deployment schedule, so there was enough variability that we could capture some statistics and draw some conclusions. I had the team start tracking the number of days since the last deployment, the number of bugs found post-deployment, and whether the deployment was successful, where success meant that it didn't need rolled back and didn't have any major problems.

They captured this data, along with trying to deploy a little more frequently, for a number of months. When we reviewed the data, it was clear that there was a direct correlation between failed deployments and number of days between deployments. This made sense, especially when the team reviewed the data and saw that most of the deployments that took place within very small time windows were just fixes to deployments that had just been made earlier that week. These deployments were made during regular business hours because they weren't considered high risk! With this data backing up the recommendation, the team was ready to buy into more frequent deployments. Last year, they doubled the number of deployments they made. It's February as I'm recording this show, and this year they're looking to double that number again, which will require multiple deployments per week.

Martin Fowler's article on this topic notes that many of these activities have an amount of pain that increases dramatically as a function of time between repetitions. There's an exponential increase in pain as time increases, and this is why it makes sense to increases the frequency of the task. Not all activities will necessarily have this exponential increase in pain relative to time, but if you suspect part of your process does, see if you can boost its frequency. The most obvious cause of this exponential relationship is complexity. Working with large, complex things is exponentially more difficult compared to a series of small, simple things. This is why pull requests should be small and focus on one thing. It's why methods and classes should be small and focused. And it's a reason why parts of your software process should be pipelines working on small changes rather than huge, stressful ordeals that only happen once in a blue moon.

Incidentally, this same concept is one of the reasons I prefer Kanban to Scrum and other sprint-based processes, but perhaps I'll cover that in another episode.

Show Resources and Links

That’s it for this week. If you want to hear more from me, go to ardalis.com/tips to sign up for a free tip in your inbox every Wednesday. I'm also streaming programming topics on twitch.tv/ardalis most Fridays at noon Eastern Time. Thank you for subscribing to Weekly Dev Tips, and I'll see you next week with another great developer tip.

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