Automatic Code Generation from JSON
JSON Buddy's Code Generator converts any JSON object into a ready-to-use struct or class definition. Paste JSON, pick a language, copy the output. Done in seconds.
Supported languages: Go · Java · TypeScript · Python · Rust · C# · PHP · Ruby · C · C++ · Zig
How to Use It
- Go to json-formatter.net
- Paste your JSON into the editor
- Click Code Gen in the toolbar
- Select your target language
- Click Copy
That's it. No account, no API call, no upload. The generation runs entirely in your browser.
Examples
Input JSON
{
"id": 42,
"username": "alice_dev",
"email": "alice@example.com",
"is_active": true,
"score": 98.5,
"address": {
"city": "Berlin",
"country": "DE",
"zip": "10115"
},
"tags": ["admin", "beta-user"]
}
Go
package main
type Root struct {
Id int64 `json:"id"`
Username string `json:"username"`
Email string `json:"email"`
IsActive bool `json:"is_active"`
Score float64 `json:"score"`
Address Address `json:"address"`
Tags []string `json:"tags"`
}
type Address struct {
City string `json:"city"`
Country string `json:"country"`
Zip string `json:"zip"`
}
Go structs are generated with proper json:"..." tags, exported field names (PascalCase), and nested objects as separate named structs.
TypeScript
interface Root {
id: number;
username: string;
email: string;
is_active: boolean;
score: number;
address: Address;
tags: string[];
}
interface Address {
city: string;
country: string;
zip: string;
}
Python
from __future__ import annotations
from dataclasses import dataclass
from typing import Any, List, Optional
@dataclass
class Address:
city: str
country: str
zip: str
@dataclass
class Root:
id: int
username: str
email: str
is_active: bool
score: float
address: Address
tags: List[str]
Python output uses @dataclass with snake_case field names. Dependency classes are emitted before the root class.
Rust
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Address {
pub city: String,
pub country: String,
pub zip: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Root {
pub id: i64,
pub username: String,
pub email: String,
#[serde(rename = "is_active")]
pub is_active: bool,
pub score: f64,
pub address: Address,
pub tags: Vec<String>,
}
Rust output includes #[derive(Serialize, Deserialize)] and #[serde(rename = "...")] attributes when field names differ from snake_case.
Java
import java.util.List;
public class Root {
private int id;
private String username;
private String email;
private boolean isActive;
private double score;
private Address address;
private List<String> tags;
public int getId() { return id; }
public void setId(int id) { this.id = id; }
public String getUsername() { return username; }
public void setUsername(String username) { this.username = username; }
// ... getters/setters for all fields
}
C
using System.Collections.Generic;
using System.Text.Json.Serialization;
public class Root
{
public int Id { get; set; }
public string Username { get; set; }
public string Email { get; set; }
[JsonPropertyName("is_active")]
public bool IsActive { get; set; }
public double Score { get; set; }
public Address Address { get; set; }
public List<string> Tags { get; set; }
}
Zig
const Address = struct {
city: []const u8,
country: []const u8,
zip: []const u8,
};
const Root = struct {
id: i64,
username: []const u8,
email: []const u8,
is_active: bool,
score: f64,
address: Address,
tags: [][]const u8,
};
What It Handles Automatically
Nested objects → Each nested object becomes its own struct/class, named after the key.
Arrays → The element type is inferred from the first item. string[] in TypeScript, Vec<String> in Rust, []string in Go, etc.
Type inference → Integer vs float is detected from the actual value. 42 → int64/int/i64. 3.14 → float64/double/f64.
Naming conventions → Each language gets its own convention: PascalCase fields in Go and C#, camelCase in Java, snake_case in Python and Rust, original key names in TypeScript.
Null values → Typed as the language's nullable/optional type: interface{} in Go, Optional[Any] in Python, object? in C#.
Real-World Workflow
The most common use case: you're integrating a third-party API and need to model the response.
# Fetch the response, copy it
curl https://api.example.com/users/1 | pbcopy
# Paste into JSON Buddy, click Code Gen, select Go
# Copy the generated struct into your codebase
What used to take 10-20 minutes of careful typing (and probably a typo or two) now takes 30 seconds.
Try It
👉 json-formatter.net — click Code Gen after pasting your JSON.
All generation is client-side. Your JSON never leaves the browser.
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