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Yugesh A
Yugesh A

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🎮 I Built a Minesweeper Game Using Amazon Q CLI and Python – Here’s How!

📌 Project Overview

I recently developed a fully interactive 2D Minesweeper Game using Python, Pygame, and Amazon Q CLI — AWS's AI-powered command-line assistant. The experience was both educational and rewarding, especially with AI accelerating my dev workflow.

🧠 GitHub Repository:

👉 https://github.com/Yugesh-003/minesweeper-game

🎥 Video Demo

See the Minesweeper game in action!

What you’ll see in the demo:

How I used Amazon Q CLI to generate the core game logic

Real-time interaction — clicking to reveal tiles and flagging mines

Game-over and win condition detection with visual feedback
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🧰 Tools & Technologies Used

🐍 Python 3.6+ – For core game logic and structure

🎮 Pygame – For rendering the board and handling input

🤖 Amazon Q CLI – For generating functions and debugging logic

📦 GitHub – For version control and sharing the project
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🚀 How Amazon Q CLI Helped

Amazon Q CLI acted as my AI coding assistant throughout the development. I used it for:

Generating logic to recursively reveal tiles

Handling right-click to flag mines

Solving grid-indexing and boundary bugs

Writing reusable functions and adding in-line documentation
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Having Q CLI in the terminal felt like pair programming with a Python expert!

🔥 Game Features

Customizable grid (default: 10x10 with 10 mines)

Left-click to reveal a tile

Right-click to flag/unflag a tile

Game over when you click on a mine

Recursive tile reveal when there are no nearby mines

Victory detection when all safe tiles are revealed

Mine counter and timer display
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🖱 Game Controls

Left Click – Reveal a tile

Right Click – Flag or unflag a mine

R Key – Restart the game

Q Key – Quit the game
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🧩 Code Structure

Tile: Represents each tile’s state and visuals

Board: Manages the grid, mines, flagging, and reveal logic

minesweeper.py: Main file tying everything together with the game loop and rendering logic
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🤖 Role of Amazon Q CLI

I relied on Amazon Q CLI to:

Draft recursive algorithms for tile revealing

Fix coordinate and boundary issues

Structure classes for better modularity

Speed up boilerplate writing (e.g., Pygame setup, restart logic)
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It made solving logic-heavy challenges feel intuitive and quick.

🛠 How to Run

Clone the repo:

git clone https://github.com/YOUR_USERNAME/minesweeper-game
cd minesweeper-game
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Install dependencies:

pip install pygame
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Run the game:

python minesweeper.py
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💡 What I Learned


Recursive logic and boundary checking

Clean class-based design in Python

Handling user input and game states in Pygame

How AI tools like Amazon Q CLI can supercharge coding

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🙌 Final Thoughts

Building this Minesweeper game was a journey of blending classic gameplay with modern AI tooling. If you're into game development or curious about using Amazon Q CLI, this is a fun and rewarding project to dive into!

🔗 Try the Game / Fork the Repo:

👉 https://github.com/Yugesh-003/minesweeper-game

💬 Have ideas, questions, or feedback? Let’s connect!
🔗 LinkedIn: Yugesh A

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