Writing software is not just about making things work.
It’s about making things work today, tomorrow, and one year from now.
Last week, we explored Event-Driven Architecture — how systems communicate and scale.
This week, we’re stepping into something even more foundational:
SOLID Principles
SOLID is not a framework.
It’s not a library.
It’s a way of thinking.
Each letter in SOLID represents a principle that helps us design clean, flexible, and maintainable software.
Before we go technical, imagine yourself as a kid with a lot of toys:
One toy should do one thing.
A spoon is for eating.
A toothbrush is for brushing teeth.
If your spoon also tried to brush your teeth, that would be weird, right?
That’s where the first principle comes in.
S – Single Responsibility Principle (SRP)
One thing = One job
A class should have only one responsibility.
It should have only one reason to change.
If a class handles:
user registration
sending emails
saving data to the database
…that’s too much responsibility.
Just like a spoon shouldn’t brush your teeth, a class shouldn’t try to do everything.
In the real world:
A chef cooks.
A driver drives.
A teacher teaches.
Clear roles. Clear responsibilities.
classDiagram
class UserService {
+registerUser()
}
class EmailService {
+sendEmail()
}
UserService --> EmailService
Figure 1: Single Responsibility Principle (SRP) – Each class has only one responsibility.
O – Open/Closed Principle (OCP)
You can add new toys to your toy box without breaking your old ones.
That means:
You can extend behavior without modifying existing code.
Instead of changing old code every time you need something new, you extend it.
Extend. Don’t modify.
In the real world:
You don’t break your house walls to add a new device.
You plug something into an existing socket.
Good software design allows growth without destruction.
classDiagram
class Payment {
<<interface>>
+pay(amount)
}
class CreditCardPayment {
+pay(amount)
}
class PayPalPayment {
+pay(amount)
}
class PaymentProcessor {
+process(payment)
}
Payment <|.. CreditCardPayment
Payment <|.. PayPalPayment
PaymentProcessor --> Payment
Figure 2: Open–Closed Principle (OCP) – Extend functionality without modifying existing code.
L – Liskov Substitution Principle (LSP)
If you replace your chocolate milk with strawberry milk, it should still behave like milk.
If something is a “type of” something else, it should behave properly as that type.
Example:
We say:
“A penguin is a bird.”
But we also say:
“All birds can fly.”
Now something feels wrong — penguins can’t fly.
The problem is not the penguin, it’s our design assumption.
Rule: Don’t force subclasses to break expectations.
If a subclass cannot fully behave like its parent, your inheritance design is wrong.
classDiagram
classDiagram
class Bird
class FlyingBird {
<<interface>>
+fly()
}
class Sparrow
class Penguin
FlyingBird <|.. Sparrow
Bird <|-- Sparrow
Bird <|-- Penguin
Figure 3: Liskov Substitution Principle (LSP) – Subtypes must behave like their parent types.
I – Interface Segregation Principle (ISP)
In simple words: Don’t force someone to do things they don’t need to do.
If you give a kid responsibilities like:
Cook
Drive
…that’s too much. Give only what they actually need.
Example:
A TV remote has only TV buttons.
An AC remote has only AC buttons.
You don’t mix everything into one giant remote.
In software, large interfaces are like giant remotes.
Small, specific interfaces are clean and focused.
classDiagram
class Workable {
<<interface>>
+work()
}
class Eatable {
<<interface>>
+eat()
}
class Human
class Robot
Workable <|.. Human
Workable <|.. Robot
Eatable <|.. Human
Figure 4: Interface Segregation Principle (ISP)– Don’t force classes to implement methods they don’t need.
D – Dependency Inversion Principle (DIP)
If you love only red cars, when that car breaks, your heart breaks too.
But if you love cars in general, you can easily replace one with another.
In software: Depend on abstractions, not concrete implementations.
You plug devices into a wall socket, not directly into a specific power plant.
The socket is the abstraction; the power plant can change.
When high-level modules depend on abstractions:
Systems become flexible
Components become replaceable
Code becomes easier to maintain
classDiagram
class Database {
<<interface>>
+save()
}
class MySQLDatabase
class MongoDatabase
class OrderService {
+processOrder()
}
Database <|.. MySQLDatabase
Database <|.. MongoDatabase
OrderService --> Database
Figure 5: Dependency Inversion Principle (DIP) – Depend on abstractions, not concrete implementations.
Final Thoughts
SOLID principles are not just theory.
They help you write code that:
Is easier to understand
Is easier to extend
Is easier to maintain
Doesn’t break easily
Good design today saves you from pain tomorrow.
When you follow SOLID, your software grows cleanly — just like a well-organized toy box.
💬 What About You?
Have you ever worked on a project where poor design caused problems later?
Which SOLID principle do you struggle with the most?
Let’s discuss in the comments 👇
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