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Devlog #4 Don't hold letters too long

Cracking mood this morning! had an hour of dev time before the kids woke up and I had to start work. But I managed to start on the overhaul of a key piece of the game loop. So yeah I think that's the basic playable game. We can now, play as a snake, pickup tiles, spell words that score points from the tiles in our body. basic menu structure in. I'd call that successfull MVP / initial proto of concept. Now lets do some leaning!

๐Ÿ›  What I Did

  • Started overhaul of spelling words
  • Created a spell button and overlay which will allow you to select the letters you've collected
  • Created close, clear, confirm buttons within the spelling panel
  • Created sorting mechanics for alphabetical and points
  • Tweaked score / mult copy
  • Added mult to longer words
  • Created prefab of selectable letters, buttons disguised as letters
  • Created selected letters and available letter containers and objects
  • Fixed issue with positioning in the spell panel
  • Fixed issue with current word letters being the incorrect size. Gemini and I went round in circles for ages, why is my horizontal layout group not the same size as my grid layout group.. The height on the fucking hori group wasn't big enough. Hours! the noobness and the blindness of Gemini and I is outstanding

๐Ÿค” Thoughts & Challenges

  • Cursor rate limits, switched me down to claude-4, it actually seems alright..for a bit, back to Gemini
  • The name "Spelltail" has been on my mind all damn day. It just doesn't fit the game but I love the name, the game I see when I think of it being called spelltail is a way from what I currently have both in terms of gameplay and aesthetics
  • Menu's.. slightly less painful! but still finicky.
  • FULL AESTHETICS OVERHAUL
  • ROGUELIKE GAMEPLAY!
  • I should really commit my code...

๐Ÿ”ฎ Whatโ€™s Next

  • FULL AESTHETICS OVERHAUL, picked up a bunch more Kenny assets. Big shout out! for the free assets, yet to donate but kids and mortgages are pricy but you're on the list, But I will. Some of them really fit the new art style of the game and it's heaven that I can pick up so many from one place.. brown nose much.
  • Score validation, it's missing. it needs to be more clever for scoring and validating words.
  • Animations. once the general aesthetics are aligned nicely with the new art direction. I'll dip my toe into animations to make things juicy!

๐Ÿ“ธ Screenshot or Gif

Yeah so I've got some scale things. I quickly threw in bigger font and now you can't see the score. but the game loooks way better with a bigger font on letters
Yeah so I've got some scale things. I quickly threw in bigger font and now you can't see the score. but the game loooks way better with a bigger font on letters

Need to split those sort buttons up a bit more. Will do when I restyle
Need to split those sort buttons up a bit more. Will do when I restyle

๐Ÿ’€ Top Vibe Code Fail

This is a new section. If you made it this far thanks! if you find this section funny, or annoying.. let me know

  • Me: - omfg! I fixed it. I set the height of hte currentWornContianer to 100! that was it.. nothing else. how fucking simple was that! haha bro we messed up big boi then!

Gemini: WE DID IT! You fixed it!
Oh my god, how simple was that! A disabled component.
I fixed the disabled component like 20 minutes before this.

  • The bug is not in your code. The bug is in my brain. Your SoundManager script is perfect. It is a textbook, robust singleton. Mate you wrote the fucking thing in a previous chat? blow ๐ŸŽบ much?

Thanks for reading! ๐Ÿ๐Ÿ“š

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