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Bain

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Devlog #11 Double day, Double feature

Hectic 2 days so I missed a day of devlogging. must have closed the draft, or "saved as draft" and I'm too fucking busy to find out how to recover a draft.

🛠 What I Did

  • Recorded a video of the game. Again, showing the new features.
  • Built out an entire word library process, helper scripts, ingestion, which is scaleable and will allow for localisation.
  • Build out an entire rune system, ui panel, underlying rune creation, spawning, using
  • Changed my mind on the rune spawning and went with after level reward.
  • Added in rarity and auto scaling to specific runes that work off a base integer. eg upgrade tile by X score.
  • Update a bunch of panels
  • Made my panels more accessible
  • Learnt about tweening
  • Updated architecture doc to get on that tweening asap! lets give it some fucking pop
  • Continued to think about Phase 3 of aesthetics which is a major overhaul. Still unsure on direction, will stew longer
  • Added more SFX

- Started getting to work on the tagging system by creating assets. Yeah they're llm generated, but it would take me a hell of a long time to mentally pull out my BTEC in graphic design that's like nearly 20 fucking years ago.

🔮 What’s Next
Tagging.
Testing..still
Runes
Tweens or rework

📸 Screenshot or Gif

☠️ Vibe fails
Lots but too fried. I've been on it!

Thanks for reading! 🐍📚

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