Hectic 2 days so I missed a day of devlogging. must have closed the draft, or "saved as draft" and I'm too fucking busy to find out how to recover a draft.
๐ What I Did
- Recorded a video of the game. Again, showing the new features.
- Built out an entire word library process, helper scripts, ingestion, which is scaleable and will allow for localisation.
- Build out an entire rune system, ui panel, underlying rune creation, spawning, using
- Changed my mind on the rune spawning and went with after level reward.
- Added in rarity and auto scaling to specific runes that work off a base integer. eg upgrade tile by X score.
- Update a bunch of panels
- Made my panels more accessible
- Learnt about tweening
- Updated architecture doc to get on that tweening asap! lets give it some fucking pop
- Continued to think about Phase 3 of aesthetics which is a major overhaul. Still unsure on direction, will stew longer
- Added more SFX
- Started getting to work on the tagging system by creating assets. Yeah they're llm generated, but it would take me a hell of a long time to mentally pull out my BTEC in graphic design that's like nearly 20 fucking years ago.
๐ฎ Whatโs Next
Tagging.
Testing..still
Runes
Tweens or rework
๐ธ Screenshot or Gif
โ ๏ธ Vibe fails
Lots but too fried. I've been on it!
Thanks for reading! ๐๐

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