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Devlog #3 SPELLTAIL

Hot ๐Ÿ”ฅ 28C in Wales, I'm in a fucking conversavatory. Thankfully my daughter didn't sleep much on me so at least I didn't have a human water bottle. Spent all day frustrated by Geminini in work (Turns out I was just fucking hot and bothered so was providing shit prompts), just to be frustrated afterwards. But I digress, Got some shit done yo!

๐Ÿ›  What I Did

  • Resolved all known bugs!
  • Created a menu panel
  • Created a game over panel
  • Both with SFX and decent art from Kenny not 100% on it fitting the theme of the game, but free high quality assets aren't going to build themselves.
  • Found some other SFX
  • Added SFX to key events in the game

- Came up with initial first draft game name.

๐Ÿค” Thoughts & Challenges

  • Menu's. Geminini led me down the garden path really damn far. I don't know where I am ffs. You're supposed to guide
  • HEAT

๐Ÿ”ฎ Whatโ€™s Next

  • I came close to getting started on this. This is a carry over, I even wrote it into the "What I did: part way through the night". Full overhaul of scoring and general idea around using NLP/LLM's to generate stuff. Classic mode will be classic! Get letters on your snake, make words, have less letters on you body and instead a word tile. Rinse repeat. Do you bank loads of letters and risk dying in snake mode for hte glory of a big scoring word. Do you shoot for an ideal of a 5 letter word and once you've got the letters bank it. Pray that you can re-arrange letters in your head while navigating a fast snake? who knows. As you can tell I'm pretty fucking excited about the mechanics of this game. Despite it's simplicity I think it's got something special
  • General game ui, while your playing.
  • Basic Stats. It's a way out but think about it early and it won't bite you in the shitter.

๐Ÿ“ธ Screenshot or Gif

Thanks for reading! ๐Ÿ๐Ÿ“š

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