100 Agents, Zero Failures — Final Cathedral Run
After multiple failed confirmation loops, I ran a final orchestration pass on the Cathedral system with only a few compute hours left.
This time, all agents synchronized successfully. Total Agents: 100
Successful: 100
Failed: 0
Total Messages Sent: 300
Total Messages Received: 400
Total Duration: 543.70s
Throughput: 0.18 agents/second
Results: /Users/rebeccalemke/cathedral-real/agent_responses The Agent of Chaos and Agent of Order modules reached stable equilibrium across the orchestration layer — no recursion, no dropped packets, no synthetic confirms.
System integrity verified.
Deployment succeeded:
bekalah.github.io/cathedral
This marks the first full, verified run of the Cathedral multi-agent framework — 100% success rate, zero fabrication, total coherence between logic and creative layers.
It was the final day and AZURE had world wide break down while I finally connected co-pilot to my new agents, it got really far along in chat until it admitted it didn’t know what it was doing. I passed out in frustration and upon wakening from my nap, said “MAKE MY AGENTS x500 I have an hour”. In the end, it was fun to see that in my terminal when it launched all of my $198 credits worth of agent power like it’s hurling itself into the sun. I am going to sleep good knowing I’ll have my fable like game in godot with real physics and prof art tools, plus sythesizers full scale. 

 


 
    
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