If you’re learning how the web works—especially as a Go developer—you’ve probably been using REST APIs and exchanging data via JSON. But as soon as you dip your toes into real-time features like live chat, stock tickers, or multiplayer games, you’ll hear about something called WebSockets.
So, what are WebSockets? Can they replace HTTP and JSON? And when should you use one over the other?
Let’s break it down in the simplest way possible.
HTTP: The Old Reliable
HTTP (Hypertext Transfer Protocol) is the most common way for browsers and servers to communicate.
- The client (like your browser) sends a request.
- The server sends a response.
- The connection closes after each interaction.
This is perfect for actions like:
- Loading a webpage
- Submitting a form
- Fetching JSON data from an API
But what if you need real-time updates? Like getting a new message the moment someone sends it?
That’s where HTTP falls short.
Enter WebSockets: Persistent, Real-Time Connections
WebSockets allow a browser and server to open a persistent connection.
- The connection stays open.
- Both sides can send messages anytime.
- No need to repeatedly ask the server, "Is there anything new?"
This is called full-duplex communication: both client and server can talk to each other continuously.
Perfect for:
- Live chats
- Notifications
- Live dashboards
- Multiplayer games
WebSocket vs HTTP (with JSON)
Feature | HTTP (JSON) | WebSockets |
---|---|---|
Connection Model | Request-response | Persistent, open connection |
Data Format | JSON | JSON / binary / text |
Server-Initiated Msgs | No | Yes |
Overhead | High (headers per request) | Low (single handshake) |
Best For | CRUD, APIs | Real-time updates |
So yes, WebSockets can replace JSON over HTTP in some cases—but they solve a different problem.
- JSON is a data format.
- WebSocket is a communication protocol.
- You can still use JSON over WebSockets.
Real-World Example: Chat App
Using HTTP + JSON:
- You keep sending requests every few seconds: “Any new messages?”
- Server responds: “Nope. Still nothing.” (Wasted bandwidth)
Using WebSocket:
- You connect once.
- The server pushes a message to you as soon as someone sends it.
- Efficient and instant.
Should You Always Use WebSockets?
Not really. Here's a quick guide:
✅ Use WebSockets when:
- You need real-time updates
- The server must push data to the client
- You’re building chat apps, live games, or notifications
✅ Use HTTP (with JSON) when:
- You're building standard CRUD APIs
- Data doesn’t change often
- SEO or caching is important
Conclusion
WebSockets don’t replace HTTP entirely—but they give you new possibilities. For Go developers (and frontend devs too), learning WebSockets opens the door to building real-time, modern web applications.
In the next article, we’ll build a simple WebSocket server in Go, and connect it to a browser using JavaScript. You’ll see just how easy (and powerful) it can be.
Ready to go real-time? Let’s dive in!
Stay tuned for Part 2: "How to Build a Simple WebSocket Server in Go (Step-by-Step Guide)"
Top comments (0)